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Showing trap status

ri_gamer

Well-known member
Does anyone have some suggestions on the easiest way to indicate that a trap has been triggered? I have tried a couple of ways, but I hope that someone has a better way. Tried editing the text snippit to include TRIGGERED, and revealing the trap effect description, but neither really stands out to me when the characters reenter the room.

Thanks
 
If you are using a using "Smart Image (Map)" snippet type, you can do that by having Pins on the map and whether trap is triggered or not to add in the Player/GM description of the Pin.

This way you can easily hover your mouse over the Pin and see what the status of the trap is.

Attached is illustration of the approach.
 

Attachments

  • Trap_Pin.jpg
    Trap_Pin.jpg
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