• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Shoulder mounted weapon

jbearwillis

Well-known member
I have a weapon that is shoulder mounted and was wonder if there was a way to allow it to be equipped and not throw an error if the character also had another weapon equipped. It's for a powered armor mounted shoulder weapon that allows some one to have a weapon in hand such as a rifle and use the shoulder weapon at the same time. As it stands right now is that if I have it equipped and a rifle or any weapon for that matter it throws an error.
 
It works to a point, but if you want to have two pistols, two swords, or a pistol and unarmed combat checked it throws an error. It does allow a pistol and shoulder mounted weapon or a two handed weapon and the shoulder mounted weapon with out throwing an error, but not when you have 2 one handed weapons and the shoulder mount checked. I guess it's a work around until I get an answer or the question is if I get an answer. We seem to be back to no one answering our questions again.
 
He's still busy, I guess. But you can always just ignore the errors, for that matter (or just don't "equip" the item since it makes no real difference unless the item actually confers some other benefit with it.)
 
That is the answer I was wondering about, was that if it wasn't giving a bonus or penalty of some kind whether it mattered having it equipped or not and you gave me the answer I was looking for - but I still wonder if there is a way to allow it to work - hopefully I can get an answer for this in the near future.
 
You and me both. I'm dead in the water on Pirates of the Spanish Main and Necropolis (and probably others... too much stuff where I need to be able to Bootstrap in code selectively) without some answers to other questions. It might be my fault, though, since I think CapedCrusader now has to proofread through Noir and Tour of Darkness for official release now that I'm done with them. I think I'll give up working on data files for a while until we can get some help.
 
Yes I understand that Pathfinder and Shadowrun is there big money maker and you see the lone wolf crowd answering questions on that forum all the time but they need to share their wealth in all their games systems. Capecrusader does the best he can but I don't think he works directly for them but just helps them out on projects when he can. There needs to be more help in this form and not the week to 3 weeks or more before we get an answer, if we even get one and I don't blame Capecrusader at all. He has his own work to do outside this forum. I just wish Lone wolf would take a bit more interest in their other forums then they do. I love the program and all the games for it that I have bought which is pretty much all of them, but I hate the help that is given to most of the forums. I understand they are busy but it seems they find the time to answer questions in the pathfinder and Shadowrun forums. It just gets me fired up sometimes when I need to do something and I run into problems I can't get any answers for, But hay what are you going to do.
 
It might be my fault, though, since I think CapedCrusader now has to proofread through Noir and Tour of Darkness for official release now that I'm done with them.
AWESOME! Keep the good stuff coming. I have Noir on pre-order and appreciate the work you have put into this.
 
AWESOME! Keep the good stuff coming. I have Noir on pre-order and appreciate the work you have put into this.

I'm pretty much doing them for my own gaming group anyway, so why not make them available, especially since PEG, Inc. has always been really good about allowing third-party product support like this. :) So my pleasure. Now if we could just get a little extra coding help I might be able to make a few more of these available as well.
 
You been blasting out these Setting files faster than I can keep up. I love that you have the time and desire to write these, and I want to support you. I've been busy the last couple of weeks finishing up the latest update for the Savage Worlds core files, and reviewing Hell on Earth and Deadlands Noir.

Please, don't get disheartened by my apparent lack of interest. I've been busy off-line doing coding work. Plus, you are both well advanced enough that you aren't asking easy questions. It's all stuff I have to try to work through for the most part, and that takes coding time.

In answer to your question, I do work for Lone Wolf in a small capacity, writing the core file updates and playing gate keeper on the Setting files set up for auto-download. It's a very part time gig, and I do have to fit it in around everything else.

We haven't used a bug list here in the past because I've been able to keep up with the bugs as they crop up. However, as I said earlier, you folks are putting in a lot more work in a lot shorter timeframe than most, and it's getting ahead of me a bit.
 
We understand. :) Reading back through the forums there are small spurts of activity here, and a lot of it seems to be not overly complex (and now that I have a couple of active SW games going again hopefully I'll be a bit more active and can help out in responding here some as well... at least for those few things that I have been able to figure out, anyway.) Sorry to swamp you with data files, BTW, but I own almost all of the Pinnacle PDFs, and I have some time and ability with copying and pasting out of PDF files so that has me fairly active working on these things right now.

Hopefully the new files will start to garner some more interest in Hero Lab for Savage Worlds use, and if so maybe we'll get some more folks figuring things out and helping each other as well, but it may be a bit painful at first until more of us can get up to speed. The Wiki and, probably more importantly, some of the examples (like the tutorial files for Savage Worlds) have been a ton of help, but some of that stuff is also really, really cryptic, at least for someone whose programming experience consists mostly of shell scripting, BASIC, some C (not even C++), a class in Assembly and programming in dBase IV back in the 1980s. Like how if you look at the XML of a data file you can see how a bootstrap is added in the code there, but you can't use that same syntax within something else. I guess I just need more examples... hmmm... maybe I'll start a post with some, which may help out others who work better from examples like I do.
 
Cape, like I said I understand, I'm not blaming any one, I was just saying that it would be nice to see Rob or some one answer once in awhile, In a lot of older post I seen that he and you would answer questions and it seemed to be answer fairly quickly. I know every one has a full plate, but the problem is believe or not I have no code training at all, just a love for gaming and when I get a thought in my head for something in the program. it is usually a big one and it stops me from finishing a certain section I'm working on. The biggest problem I have is all my idea's are usually big grand projects. I can't seem to think small. Take for example my Savage Worlds Space Game "Nightfall", as I work on the data file, I'm writing small sections for the game to go with the Data file. I never can seem to think small - it's one of my most biggest flaws. Always grandeur, so when I get stumped, which seems to be a lot (I try to look through the wiki, but it reads like stereo instructions to me, and I get a little confused. I do find somethings but most eludes me on there. There is a lot I think of and I'm not even sure the program is able to even do it. So no blame just venting is all. Helps me think.

Also I wasn't saying you didn't work for them - I was saying I thought you were more of a freelancer for them and that you had another job as well as do things for them and that's why you seem so busy and thought you needed some help answering the question we seem to be firing at you at a rapid place was all.
 
Last edited:
No problem. Go big, or go home, right?!

I've been continually impressed by how flexible this program is. There's not much it can't do, but there are times I still feel like a beginner.
 
But lol back to my question that this post start out asking which seems to have got lost in the other things going on in this post.

1) I have a weapon that is shoulder mounted and was wonder if there was a way to allow it to be equipped and not throw an error if the character also had another weapon equipped. It's for a powered armor mounted shoulder weapon that allows some one to have a weapon in hand such as a rifle and use the shoulder weapon at the same time. As it stands right now is that if I have it equipped and a rifle or any weapon for that matter it throws an error.
 
LOL Never mind I figured it out, just needed to work with it when my mind was fresh. It was pretty simple once I understood what I needed to do.
 
Last edited:
This is for using a weapon that needs no hands like a shoulder mounted weapon on powered armor and it worked for me. so here you go zarlor.

Eval Script
Phase: Pre-Traits Priority: 5000
If (field[grIsEquip].value <> 0) then
herofield[acHands].value += 1
endif

Eval Rule
Phase: Validation Priority: 8000
~if we have no more than three hands of gear equipped, we're good
validif (hero.tagcount[Hero.Hand] <= herofield[acHands].value)

~mark associated tabs as invalid
container.panelvalid[armory] = 0

Under timing put in script name: Check Hands

I don't know for sure if the Validation needs to be there but I used it just in case.
I did add few things for my game so it only works when both my powered armor and weapon is checked if either isn't checked it won't give the usage of the extra hand. but that entails a little more work to set up. But that will give the extra hand usage with just the weapon checked.
 
Last edited:
Back
Top