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Shadow Creature

Thetis_39

Member
I am trying to add shadows to my monsters list and i am having trouble putting in a touch attack. Is there a way to do this as well since the damage they do is strength damage is there a way to show that damage in the weapon tab? I have
added a special called shadow touch which shows the info in the specials tab just wondered if i can put it in as a weapon?

As well, I have scripted to remove the strength and con of the shadow but when I choose the race it shows the Strength as a dash but gives them a +2 bonus what am I doing wrong?

Here is the script
phase first priority 10000
perform hero.child[aCON].assign[Helper.NoScore]
perform hero.child[aSTR].assign[Helper.NoScore]


Thanks Pierre
 
Touch attacks that don't deal HP damage have been left off the monsters I've added.

In the list of racial special abilities on the Race tab in the editor, "Ability Damage - STR" should be near the top. Add that to the race, then go to the bootstraps menu, and click on the "Fields" button for that special. "Click to add another field", then in the Field Id, enter "abValue", and "6" as the Value. You don't need to change the menu selection. Now, the special will display the 1d6 STR damage it does on the specials tab. It won't show up as a weapon - a way to tell HL that a weapon is a touch attack is something I haven't gotten a chance to add. Linking the specials to weapons (so that weapons can display non-standard damages and effects) is also something I need to add, and that's going to be a large chunk of time.

I'm guessing you added the "Incorporeal" special to your race? If so, it includes this script:
Code:
      ~incorporeal creatures don't have a strength
      perform hero.child[aSTR].assign[Helper.NoScore]
 
      ~they use their DEX bonus instead
      perform hero.child[aSTR].assign[AttrSub.aDEX]

So, you can leave the no STR score out of your race's script. The other script on Incorporeal calculates the Deflection bonus from CHA bonus that incorporeal creatures get.

If you've added the "Undead Traits" special, that handles the no CON score and using CHA bonus in place of CON bonus.

In terms of the other specials on the shadow, there's a channel resistance special available. The same procedure I described to set a value for the STR damage can be used to set the +2 value that the channel resistance gets.

Create Spawn will need to be a new special.

My last post in this thread includes how to information about situational stealth modifiers: http://forums.wolflair.com/showthread.php?t=9423
 
Wow. Thanks for the info I had the strength drain special in there but I could not figure out how to put the amount in. Thanks again

Pierre
 
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