A quick question on how others might setup a few things.
Lets say you have the following text in an adventure module.
John Smith, AKA "The Tower" (LN male human fighter, 1HP left). A DC12 Perception check suggest he has been wounded by an animal.......
So there are some things the players won't know or need to remember and some things they can find out with checks.
You could break each piece of information out into its own snippets, but then you have a lot of little tiny snippets. You could break the DC check info out to its own snippet so if successful you could easily reveal it to the players. Or just leave it all as one big snippet (GM Directions so the whole thing can't be revealed all at once by accident) and let the GM break little snippets out as they go? I'm sort of leaning towards this last method, just putting instructions at the start of the module on how the GM can easily make his own snippets and reveal them.
Thanks!
Lets say you have the following text in an adventure module.
John Smith, AKA "The Tower" (LN male human fighter, 1HP left). A DC12 Perception check suggest he has been wounded by an animal.......
So there are some things the players won't know or need to remember and some things they can find out with checks.
You could break each piece of information out into its own snippets, but then you have a lot of little tiny snippets. You could break the DC check info out to its own snippet so if successful you could easily reveal it to the players. Or just leave it all as one big snippet (GM Directions so the whole thing can't be revealed all at once by accident) and let the GM break little snippets out as they go? I'm sort of leaning towards this last method, just putting instructions at the start of the module on how the GM can easily make his own snippets and reveal them.
Thanks!