Seeker1728
Well-known member
I'm currently trying to create a adept enhancement for one of my players that I'm having trouble how to figure out how to do the scripting code. While we are doing the calculations manually, I'm a bit of a perfectionist and was wondering if HL would be capable of doing the math for us and make it all look pretty while at it
The enhancement is to Missile Mastery wherein the adept is able to substitute his magic rating for his strength in calculating damage and range for thrown and improvised thrown weapons.
What I'm trying to get HL to do for me is the damage/range calculating when a player lists Shuriken or thrown knifes/axes on their list, instead of it using the Str stat for its calculations, it uses the current magic rating.
I've tried to do some backwards engineering with this, but I either get a boatload of error messages about doing it wrong or it doesn't do the correct output. Any assistance towards my learning curve would be greatly appreciated.

The enhancement is to Missile Mastery wherein the adept is able to substitute his magic rating for his strength in calculating damage and range for thrown and improvised thrown weapons.
What I'm trying to get HL to do for me is the damage/range calculating when a player lists Shuriken or thrown knifes/axes on their list, instead of it using the Str stat for its calculations, it uses the current magic rating.
I've tried to do some backwards engineering with this, but I either get a boatload of error messages about doing it wrong or it doesn't do the correct output. Any assistance towards my learning curve would be greatly appreciated.