I'm trying to add a gizmo to a weapon dependent on the characters class level in Barbarian.
I can't seem to figure out what the script is for adding the gizmo. I've got:
var level as number
level = field[xAllLev].value
if (level >=20) then
field [BonEnhance].value = 2
(insert script to add gizmo here)
elseif (level >=11) then
field [BonEnhance].value = 1
(insert script to add gizmo here)
else
field [BonEnhance].value = 0
endif
Any help I can get would be greatly appreciated please.
I can't seem to figure out what the script is for adding the gizmo. I've got:
var level as number
level = field[xAllLev].value
if (level >=20) then
field [BonEnhance].value = 2
(insert script to add gizmo here)
elseif (level >=11) then
field [BonEnhance].value = 1
(insert script to add gizmo here)
else
field [BonEnhance].value = 0
endif
Any help I can get would be greatly appreciated please.
Last edited: