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Script help please

Kraupaul

Active member
I’ve created a Beastman Race in the editor. His only natural weapon is a Gore attack, which means it gets a damage modifier of 1.5*Str Bonus. That all works fine. As an Alternative Racial Trait, I have created an option to remove the first set of Horns (which were added as a Bootstrap) and substitute a larger set of Horns that do more damage. The problem (I think) is the substitute Horns are not being recognized as the ONLY natural weapon and consequently are only being given a standard Str Bonus to damage… not a *1.5 bonus. I think I need an eval script to add to the Alternative Racial Trait to tell it to multiply the Str damage mod by 1.5 for its bootstrapped attack.
 
Why not just have your ability instead assign the "Helper.DamageUp" tag to the Gore horns it has already their for making them Bigger horns? It would be allot easier as otherwise your going to have 2 sets of Gore Attacks on the hero.
 
Thanks, that worked.
I had avoided duplicate Gore attacks by building my Horns as a Racial Special instead of a Natural Attack so they could be replace… but that isn’t necessary now.
 
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