I’ve created a Beastman Race in the editor. His only natural weapon is a Gore attack, which means it gets a damage modifier of 1.5*Str Bonus. That all works fine. As an Alternative Racial Trait, I have created an option to remove the first set of Horns (which were added as a Bootstrap) and substitute a larger set of Horns that do more damage. The problem (I think) is the substitute Horns are not being recognized as the ONLY natural weapon and consequently are only being given a standard Str Bonus to damage… not a *1.5 bonus. I think I need an eval script to add to the Alternative Racial Trait to tell it to multiply the Str damage mod by 1.5 for its bootstrapped attack.