• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Scimitars as light weapons

SynnerSaint

New member
Hi guys

I'm trying to set up the Dervish prestige class (from Complete Warrior) and I'm a bit stuck on the Slashing Blades ability (allows scimitars to be counted as light weapons instead of one handed weapons for all purposes eg. 2 Weapon Fighting and Weapon Finesse)

I've managed to set up the rest of the class ok but in truth I'm not even sure where to start on this ability so any help or pointers would be much appreciated!

Cheers!

Simon
 
SynnerSaint wrote:
>
>
> Hi guys
>
> I'm trying to set up the Dervish prestige class (from Complete Warrior)
> and I'm a bit stuck on the Slashing Blades ability (allows scimitars to
> be counted as light weapons instead of one handed weapons for all
> purposes eg. 2 Weapon Fighting and Weapon Finesse)
>
> I've managed to set up the rest of the class ok but in truth I'm not
> even sure where to start on this ability so any help or pointers would
> be much appreciated!


All you need to do is add a class ability with this simple script:


~ Go through each scimitar pick on the hero
foreach pick in hero where "IsWeapon.wScimitar"

~ Change this weapon's class to 'light weapon'
perform each.delete[wClass.?]
perform each.assign[wClass.Light]
nexteach


This changes all scimitars into Light weapons. Hope this helps!


--
Colen McAlister, colen@wolflair.com
 
Thanks very much for that Colen... however... it doesnt quite seem to be working

It seems to be working for the puproses of weapon finesse but the behaviour for 2 weapon fighting is... well... odd!

For testing purposes I'm using a BAB of 10/5, a Dex Mod of +2 and a Str mod of 0

With just a scimitar in my main hand I get an attack of +12 / +7 (main hand) - which is correct

With a scimitar in my main hand and a dagger in my off hand I get +10 / +5 (main hand) and +10 (off hand) - which is also correct

With a scimitar in both hands I get +8 / +3 (main hand) and +10 (off hand) - the off hand is correct but the main hand should be +10 / +5


Any thoughts on what may be causing this?

Thanks

Simon
 
SynnerSaint wrote:
>
>
> Thanks very much for that Colen... however... it doesnt quite seem to be
> working
>
> It seems to be working for the puproses of weapon finesse but the
> behaviour for 2 weapon fighting is... well... odd!
>
> For testing purposes I'm using a BAB of 10/5, a Dex Mod of +2 and a Str
> mod of 0
>
> With just a scimitar in my main hand I get an attack of +12 / +7 (main
> hand) - which is correct
>
> With a scimitar in my main hand and a dagger in my off hand I get +10 /
> +5 (main hand) and +10 (off hand) - which is also correct
>
> With a scimitar in both hands I get +8 / +3 (main hand) and +10 (off
> hand) - the off hand is correct but the main hand should be +10 / +5
>
>
> Any thoughts on what may be causing this?


Odd... I just tried the same thing, and got +10/+5 for the main hand
scimitar, and +10 for the off-hand scimitar.


Are you using the latest version of Hero Lab? If not, please download
and install v2.2a and see if that makes a difference.


If that doesn't help, change the priority of the Slashing Blades script
to "50" instead of "100"; does that make a difference?


--
Colen McAlister, colen@wolflair.com
 
Back
Top