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Savage Worlds French translation

Vampyre

Well-known member
Hello guys,

I wanted to share with you the evolution with my project of translating Hero Lab Savage Worlds into french. I will post screenshots of the advancements in the translation, to show you my progress.

Even though I have now almost two tabs translated, it's not perfect yet, and some stuff I still need to find where they are, but it's only a matter of time.

The Basics Tab

basicsfr.PNG


The Skills Tab

skillsfr.PNG


Next step : Edges.
 
Edges

Once again, some more values are to be translated, but the main translation is done for the edges.

edgesfr.PNG
 
Layout

The layout for the edges has been translated.
edgetabfr.PNG


But as you can see, I still have two values that do not translate. I have no idea why that is, since the code has been translated here :

Code:
<portal
    id="edEdges"
    style="tblNormal">
    <table_dynamic
      component="Edge"
      showtemplate="edEdgePick"
      choosetemplate="edEdgeThg"
      choosesortset="Edge"
      addpick="resEdge"
      descwidth="350">
      <candidate>!Arcane.? | !hero#Arcane.?</candidate>
      <titlebar><![CDATA[
        @text = "Ajouter un Atout"
        if (hero.tagis[Hero.Creature] = 0) then
          @text &= "  -  " & hero.child[resEdge].field[resSummary].text
          endif
        ]]></titlebar>
      <headertitle><![CDATA[
        @text = "Atouts"
        if (hero.tagis[Hero.Creature] = 0) then
          @text &= "  -  " & hero.child[resEdge].field[resSummary].text
          endif
        ]]></headertitle>
      <additem><![CDATA[
        ~if we're in advancement mode, we've been frozen, so display accordingly
        if (state.iscreate = 0) then
          @text = "{text clrgrey}Ajoutez les Atouts via l'onglet Avancé"
          done
          endif

        ~get the color-highlighted "add" text
        @text = field[resAddItem].text
        ]]></additem>
      </table_dynamic>
    </portal>

and here

Code:
<portal
    id="edRewards"
    style="tblNormal">
    <table_dynamic
      component="Reward"
      showtemplate="SimpleItem"
      choosetemplate="SimpleItem"
      addpick="resHinder"
      columns="2">
      <titlebar><![CDATA[
        @text = "Ajouter une Récompense - " & hero.child[resHinder].field[resSummary].text
        ]]></titlebar>
      <headertitle><![CDATA[
        @text = "Récompenses -  " & hero.child[resHinder].field[resSummary].text
        ]]></headertitle>
      <additem><![CDATA[
        ~if we're in advancement mode, we've been frozen, so display accordingly
        if (state.iscreate = 0) then
          @text = "{text clrgrey}Ne peut pas ajouter de Récompenses après la création"
          done
          endif

        ~get the color-highlighted "add" text
        @text = field[resAddItem].text
        ]]></additem>
      </table_dynamic>
    </portal>

Surprisingly, it worked for the "Handicaps" section (hindrance)
 
That text is being generated by:

hero.child[resEdge].field[resSummary].text

The resSummary field is in miscellaneous.str
 
Hindrance

Thank you Matthias for pointing this out. I will make sure that is translated as well :)

So, I kept on going today, and finished the hindrances...
hindrancefr.PNG
 
Going further into the translation, I've struck the personal tab.

Translating it is easy, but I would like to change the imperial system used for the weight and height, into something that I understand (metric system).

Is that possible ?
 
Translating it is easy, but I would like to change the imperial system used for the weight and height, into something that I understand (metric system).

Is that possible ?
For this kind of question you will most likely be better off asking in the Authoring Kit forum instead. Mathias monitors that forum for exactly this kind of question.
 
Thanks

Thank you for the answer, I will check there if it is possible to make the change in the authoring kit.

As for the translation, I would say it is 75% complete. At least it fits now my needs, and I will be going further into the translation as I go, as I need it. But I'm pretty happy with the result I have.
 
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