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Savage Worlds Bugs

Praetor

Well-known member
I thought I would keep a list of the bugs I had found here in this thread.

#1 The Edge Quick Healer is actually called Fast Healer in SWEX

#2 Poverty does not halve starting Wealth

#3 Florentine adds the +1 to fighting whether it is activated or not, the evaluation script should be changed to:

if (field[abilActive].value <> 0) then
perform #traitroll[skFighting,+,1,"Florentine"]
endif

#4 Fatigue
This is not essentially a bug but a feature request. Rob had shown an example for adding wound levels and conversely subtracting wound levels by use of Injury (Or adjustment when added) I would like to do similar to Fatigue but Fatigue seems hard coded for 2 levels + incap, unleke wounds which has a max value that can be modified. Mainly Suzerain gives 3 fatigue levels just like wounds before incap so I need to be able to adjust that.

#5 Languages
I have found no way to give a character extra languages beyond the smarts based config. Several supplements for SW use linguist to add extra language slots.
 
#6 Preclude
Preclude will not allow you to preclude the same item in a seperate user file.
for example
I have a file set up for G.E.T. Into Action which does not use any Arcane Edges so I set up Get to preclude edgArcMag giving the Get id. That worked fine.

But later I am working on the Mass Effect user file and I once again go to preclude edgArcMag and I get an error stating it's a duplicate entry. This makes it impossible to preclude a skill, edge, etc from game supplements that don't use them.
 
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