I thought I would keep a list of the bugs I had found here in this thread.
#1 The Edge Quick Healer is actually called Fast Healer in SWEX
#2 Poverty does not halve starting Wealth
#3 Florentine adds the +1 to fighting whether it is activated or not, the evaluation script should be changed to:
if (field[abilActive].value <> 0) then
perform #traitroll[skFighting,+,1,"Florentine"]
endif
#4 Fatigue
This is not essentially a bug but a feature request. Rob had shown an example for adding wound levels and conversely subtracting wound levels by use of Injury (Or adjustment when added) I would like to do similar to Fatigue but Fatigue seems hard coded for 2 levels + incap, unleke wounds which has a max value that can be modified. Mainly Suzerain gives 3 fatigue levels just like wounds before incap so I need to be able to adjust that.
#5 Languages
I have found no way to give a character extra languages beyond the smarts based config. Several supplements for SW use linguist to add extra language slots.
#1 The Edge Quick Healer is actually called Fast Healer in SWEX
#2 Poverty does not halve starting Wealth
#3 Florentine adds the +1 to fighting whether it is activated or not, the evaluation script should be changed to:
if (field[abilActive].value <> 0) then
perform #traitroll[skFighting,+,1,"Florentine"]
endif
#4 Fatigue
This is not essentially a bug but a feature request. Rob had shown an example for adding wound levels and conversely subtracting wound levels by use of Injury (Or adjustment when added) I would like to do similar to Fatigue but Fatigue seems hard coded for 2 levels + incap, unleke wounds which has a max value that can be modified. Mainly Suzerain gives 3 fatigue levels just like wounds before incap so I need to be able to adjust that.
#5 Languages
I have found no way to give a character extra languages beyond the smarts based config. Several supplements for SW use linguist to add extra language slots.