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Rob or Colin, a question

  • Thread starter Thread starter mgehl at home.com
  • Start date Start date
M

mgehl at home.com

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I'm adding to my Fleet Action datafiles, since there's been a new book.
The problem is that they've changed a mechanism for one race, and I'm
having trouble dealing with the new way of doing things.

Alright, here goes.

I'm currently doing fighters as items. Normally, a carrier will have a
short list of options for the fighter loadout it is allowed to have.
This race now has a certain number of slots on each carrier, and three
fighters to choose from to fill each slot. Under the normal rules, all
the slots on a carrier must be filled.

I would prefer to model this with options (and the take attribute), but
can't figure out how to make that work.

Should I let the user select fighters with the normal item selection
screen? In which case, how do I give each carrier a default set of
fighters?

Another problem is that there is a restriction on the number of fighters
which can be taken of a certain type. The number of fighters of type 2
must be at least twice the number of fighters of type 3 (this
restriction applies to the totals for the entire army). Is there any
way to do this in Army Builder?

Thanks
Mathias Gehl


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This is a quick response, so I might be missing the boat on something here.
If so, please clarify and I'll re-think things.

First of all, an idea on the fighters. If each carrier MUST have the full
contingent of fighters selected for it, then you might consider using
"tabl" attributes for each. If you do this, then each slot is an option
with "tabl", and the user selects which of the fighters to use for that
slot. This maintains the same basic model you are currently using (i.e.
options for fighters that use "take"), plus it guarantees that all the
slots are utilized. By default, the first option for each table is a type 1
fighter.

The fighter type ratios can probably be handled with hidden stats. Create
stats for "type1", "type2", and "type3". Each fighter option then increases
the appropriate stat. Then define "lcmp" attributes for the carrier unit
that enforce the necessary relationships between the various types.

Hope this helps,
Rob


At 04:52 PM 2/12/01 -0800, you wrote:
>I'm adding to my Fleet Action datafiles, since there's been a new book.
> The problem is that they've changed a mechanism for one race, and I'm
>having trouble dealing with the new way of doing things.
>
>Alright, here goes.
>
>I'm currently doing fighters as items. Normally, a carrier will have a
>short list of options for the fighter loadout it is allowed to have.
>This race now has a certain number of slots on each carrier, and three
>fighters to choose from to fill each slot. Under the normal rules, all
>the slots on a carrier must be filled.
>
>I would prefer to model this with options (and the take attribute), but
>can't figure out how to make that work.
>
>Should I let the user select fighters with the normal item selection
>screen? In which case, how do I give each carrier a default set of
>fighters?
>
>Another problem is that there is a restriction on the number of fighters
>which can be taken of a certain type. The number of fighters of type 2
>must be at least twice the number of fighters of type 3 (this
>restriction applies to the totals for the entire army). Is there any
>way to do this in Army Builder?
>
>Thanks
>Mathias Gehl


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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Rob Bowes wrote:


Thanks for the suggestion on the tabl's.

Unfortunately for the fighter type ratios, they apply to the whole army,
not for each carrier. As an interim solution, I can accum some stats
and let the user compare them.

> The fighter type ratios can probably be handled with hidden stats. Create
> stats for "type1", "type2", and "type3". Each fighter option then increases
> the appropriate stat. Then define "lcmp" attributes for the carrier unit
> that enforce the necessary relationships between the various types.
>
> Hope this helps,
> Rob
>


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Hmmm. The only way to solve that one would be to switch the fighters to a
child unit instead of an item (with their own stat-set for display). If you
did that, you could then use "trat" to verify the overall numbers of
different types of fighters. The switch to fighters would be relatively
transparent to users, since each fighter already has a line in the roster
dedicated to it, along with the appropriate options for that line item.

Now that I think of it, this would also allow you to control the number of
fighters for each carrier, since the child unit of fighters could have a
fixed size of X, and the user could create different children that would
count towards that fixed size if they wanted to split things up. This might
actually be a better solution model than items, except that it does require
a lot more work to switch everything over to the different approach. :-(

Hope this helps,
Rob


At 10:42 PM 2/12/01 -0800, you wrote:
>Unfortunately for the fighter type ratios, they apply to the whole army,
>not for each carrier. As an interim solution, I can accum some stats
>and let the user compare them.
>
> > The fighter type ratios can probably be handled with hidden stats. Create
> > stats for "type1", "type2", and "type3". Each fighter option then
> increases
> > the appropriate stat. Then define "lcmp" attributes for the carrier unit
> > that enforce the necessary relationships between the various types.


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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