Heya! Has anyone attempted coding up the Rolemaster Standard System?
I am wading through the Authoring Guidebook and trying out some little bits and pieces to see if I can figure out how HL works. I am starting to get a better handle on the structure of things related to d20 systems, but RMSS is somewhat different than a d20 system and needs alot of restructuring. But once the basic framework is fleshed out, it is very formulaic, and should lend itself well to HL.
What I have dabbled with so far is working on the stats. RMSS uses 10 stats. Each stat has 6 values as follows: Temp / Pot / Basic Bonus / Race Bonus / Misc Bonus / Total Bonus. The Temp is the current working value of a stat for a PC. The Pot (potential) is the maximum value that the Temp can reach via stat gains, etc. The Basic Bonus is determined via look-up from the Temp. The Race Bonus is determined from the selected Race. Misc Bonus is user determined. Total Bonus is the sum of BasicB + RaceB + MiscB.
After assignment of the Temps, I would like the user to click a button that then generates the Pots based on using either a standard (random) method or a fixed modifier method. I can make the button and write the script, but I cannot get the button to run the script and assign the values to the Pot fields. Any suggestions on how to make that happen?
I'm not sure how to post code snippets, some of which would be pretty long. Also, my foundation for which fields go where may not be optimal. Attributes/Traits/Abilities are not usually terms used with RM, which uses Stats, Categories, Skills, Talents, Flaws, Background Options....this IS gonna take some time
!!
PS - Have fun at GenCon!
Gregg
I am wading through the Authoring Guidebook and trying out some little bits and pieces to see if I can figure out how HL works. I am starting to get a better handle on the structure of things related to d20 systems, but RMSS is somewhat different than a d20 system and needs alot of restructuring. But once the basic framework is fleshed out, it is very formulaic, and should lend itself well to HL.
What I have dabbled with so far is working on the stats. RMSS uses 10 stats. Each stat has 6 values as follows: Temp / Pot / Basic Bonus / Race Bonus / Misc Bonus / Total Bonus. The Temp is the current working value of a stat for a PC. The Pot (potential) is the maximum value that the Temp can reach via stat gains, etc. The Basic Bonus is determined via look-up from the Temp. The Race Bonus is determined from the selected Race. Misc Bonus is user determined. Total Bonus is the sum of BasicB + RaceB + MiscB.
After assignment of the Temps, I would like the user to click a button that then generates the Pots based on using either a standard (random) method or a fixed modifier method. I can make the button and write the script, but I cannot get the button to run the script and assign the values to the Pot fields. Any suggestions on how to make that happen?
I'm not sure how to post code snippets, some of which would be pretty long. Also, my foundation for which fields go where may not be optimal. Attributes/Traits/Abilities are not usually terms used with RM, which uses Stats, Categories, Skills, Talents, Flaws, Background Options....this IS gonna take some time

PS - Have fun at GenCon!
Gregg