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Revised B5W Fleet Action files finished

  • Thread starter Thread starter mgehl at home.com
  • Start date Start date
M

mgehl at home.com

Guest
I've just posted a revised (v2.0) set of datafiles for Agents of
Gaming's B5W Fleet Action on the ab-files@egroups.com files section.

Rob, I'd like these posted to the wolflair website, so if you could do
that or tell me what to do, I'd appreciate it.

The things I couldn't get working:
-The number of units allowed in one of the composition groups is a
function of one of the army leader's stats (the acmp attribute doesn't
seem to support calculated expressions).

-I'm using the list attribute to choose children for my unit leaders,
but I'd like to restrict the total size of each unit to 14 models (there
may be one parent, and any combination of children making up this total).

-Reinforcements (a composition group) should only become available when
half of the allowed units have been taken (this is the same thing as my
first note, since its based on the same stat as the total number of units).

-If you select an ability for the army leader, your reinforcements are
guaranteed to arrive on the turn you scheduled them for. However, the
cost is 50pts/500 points of reinforcements. I had originally thought to
adjust the size of the allowed reinforcement composition group (but acmp
doesn't work with the rang attribute). I also realized that it might be
more appropriate to not restrict the size of the reinforcements
composition group, but instead charge based upon how many reinforcements
have actually been purchased. However, I can't figure out how to do this.

None of these problems will actually come into play until you are
working with a huge roster, so they're not really urgent.

Mathias Gehl
mgehl@home.com


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At 20:10 01/01/2001 -0800, you wrote:

>-I'm using the list attribute to choose children for my unit leaders,
>but I'd like to restrict the total size of each unit to 14 models (there
>may be one parent, and any combination of children making up this total).

Use a stat to hold the number of models in the unit. Have each child unit
add their size to their parent's stat, and then use lcmp to make sure it
doesn't go above 14.


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