Ok, this is just a suggestion for the Device power. Currently, if a person is building a Battlesuit-ala-Iron Man concept, where the character has an armory of suits (a different one for different needs), they would have to build separate characters. But a person should be able to build the Device(Battlesuit), and then have an Alternate Power for that device, which would then let them build another device, spending the same PP that was spent on the original device on another device.
For example, I have a character who is a military soldier. He's got three suits. The original is power rank 25, and the other two are alternate powers of the first device. He can only use one of the three devices at any one given time (and because of the drawback, normal identitiy, he has to take at least two rounds to change, one to get out of the first suit, and one to get into the second suit).
Also, as a second request, allow normal combat feats to be added to a device (eg. in my case Improved Aim, Accurate Attack, and Precise Shot added to my battlesuit as a "targetting algorythm" package).
For example, I have a character who is a military soldier. He's got three suits. The original is power rank 25, and the other two are alternate powers of the first device. He can only use one of the three devices at any one given time (and because of the drawback, normal identitiy, he has to take at least two rounds to change, one to get out of the first suit, and one to get into the second suit).
Also, as a second request, allow normal combat feats to be added to a device (eg. in my case Improved Aim, Accurate Attack, and Precise Shot added to my battlesuit as a "targetting algorythm" package).