Hi,
Is it possible to use a feat, template or an adjustment to the race to remove racial hit dice for each class level you add?
So suppose I have a 10 HD monster and I would add a level of rogue, I would like the end result to be a 9 HD monster with 1 level of rogue.
Would there be another way to grant all the class abilities from a class and also replace rHDSides (e.g. D6 for a wizard) to a monster?
Something that did not work at (final phase/10.000):
var hd as number
~ hd = hero.tagcount[Hero.HitDice]
hd = field[rHitDice].value
var cl1 as number
cl1 = field[xAllLev].value
field[tHitDice].value -= cl1 - hd
field[tCR].value -= cl1 - hd
Is it possible to use a feat, template or an adjustment to the race to remove racial hit dice for each class level you add?
So suppose I have a 10 HD monster and I would add a level of rogue, I would like the end result to be a 9 HD monster with 1 level of rogue.
Would there be another way to grant all the class abilities from a class and also replace rHDSides (e.g. D6 for a wizard) to a monster?
Something that did not work at (final phase/10.000):
var hd as number
~ hd = hero.tagcount[Hero.HitDice]
hd = field[rHitDice].value
var cl1 as number
cl1 = field[xAllLev].value
field[tHitDice].value -= cl1 - hd
field[tCR].value -= cl1 - hd