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Replacing Natural Attacks with Alt Racial Trait

NinjaMeTimbers

New member
I'm trying to create a custom race, and I want an alternate racial trait that replaces the race's standard bite and claw attacks. I can't seem to figure out how to do this.
 
If this is a race you have access to directly, I would say add a bootstrap condition to the natural weapon attacks and have your ART act on that. If it's a race included in the base program, then you will probably be able to just assign a Hide.Weapon tag to the natural weapon using an eval script.
 
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