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Replacing class skills

egg_green

Well-known member
Greetings, all!

My campaign uses a new skill called Sneak instead of the usual Hide and Move Silently. I went into the editor and added the skill, told it to replace kHide, and added the "Hidden" tag to Move Silently. Everything looks great, except for one thing:

My new skill isn't a class skill for anyone! As I understand it, shouldn't using the "replaces" field cause my new Sneak skill to be a class skill for anyone who already had Hide as a class skill? I've tried adding ranks to Rangers, Barbarians, and Rogues, and it seems to be cross-class for all of them.

Is there any way to fix this without having to edit the class helpers for every class?

Thanks a bunch!
--Emmanuel
 
egg_green wrote:
>
>
> Greetings, all!
>
> My campaign uses a new skill called Sneak instead of the usual Hide and
> Move Silently. I went into the editor and added the skill, told it to
> replace kHide, and added the "Hidden" tag to Move Silently. Everything
> looks great, except for one thing:
>
> My new skill isn't a class skill for anyone! As I understand it,
> shouldn't using the "replaces" field cause my new Sneak skill to be a
> class skill for anyone who already had Hide as a class skill? I've tried
> adding ranks to Rangers, Barbarians, and Rogues, and it seems to be
> cross-class for all of them.
>
> Is there any way to fix this without having to edit the class helpers
> for every class?


It should indeed work the way you think. Unfortunately, the replace
mechanism isn't handling this stuff properly. We're working on a fix for
this, but it probably won't make it into the next patch. :(

Until then, the easiest thing to do is probably to just add an
adjustment to any character who should have Sneak as a class skill.
There should be a "Class Skill" adjustment that will do this.

Hope this helps,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
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