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Replaces ThingId

Frodie

Well-known member
Is there a way to scripted in "Replaces ThingId"?

The issue is that when you do a "replaces ThingId" it implements it regardless if the setting is selected or not.
 
The alternative is to create a sourced item that's not a replacement, and use a preclude to shut down the original - then, when that source is turned on, the new item is shown, and the old version is hidden.
 
Ok, but anything that would effect the original (say a bonus from a feat or ability) to the original will not work with the new sourced item. Correct.
 
That depends on how the thing making the changes is written - hero.childfound[] won't find it, but a foreach or findchild, if it's set up properly, will find it.
 
OK, that's what I thought. Still working on a dataset for a 3PP. I started with replacing various skills, which works fine, but screws up everything other setting. So I did the re-naming. I thought it worked fine, but there are a few times the old name will still appear. Like if you have an ability where you have to choose a skill for whatever and the old name appears in the list, but it will change after picked.

So I could just add the new skill and hide the old one. But the new skill will not work for pre-req or if an ability gives the old skill a bonus.

Anyways, so there really isn't a way to script in a re-place id. Thanks for the info.
 
I wonder if I can loop and change the list name, maybe that might work.
 
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Not sure what exactly you're doing, but I have changed the list name for items when an archetype's ability is nearly identical except affects a different weapon or something. So Changing listname can be done.
 
I think they will just have to live with it. Basically it only seem to appear on things like the Expert Class class special "Class Skill Selection". On that list the skill is the old name.
 
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