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Removing monster feats

egg_green

Well-known member
Is there any way to remove the feats automatically added to a character if I choose an NPC race? When I prepare for a game, I often tweak the feats and skills of the monsters my players will be facing. However, I can't seem to find a way to swap out one of the feats listed for a monster in the book with a feat of my choice.

For example, suppose I have a mounted bad guy and I want to tweak his horse and apply some templates. Horses get two feats in the Bestiary, Endurance and Run. The latter is a bonus feat (indicated by a superscript 'B' in the Bestiary statblock). However, the former is a feat that it gets automatically based on its 2 Hit Dice.

Unfortunately, Hero Lab seems to add both feats as bonus feats, which means that if I wanted to trade out Endurance for something else (say, Dodge), I can't remove the Endurance feat.

My question is:
1) Is there any way to do this now, and
2) If there isn't, can you please add this to the list of requests for a later version?

Thanks!
 
Unfortunately, Hero Lab seems to add both feats as bonus feats, which means that if I wanted to trade out Endurance for something else (say, Dodge), I can't remove the Endurance feat.
The only thing I can think of right now to do is just add the Dodge feat. HL won't stop you from adding in extra feats. It will just inform you that you have an extra feat but everything will work. This is the same for all things in HL. You could add three rings to a character if you want. Again HL will just give you a warning but it won't actually disable the rings.

Hopefully that helps some.
 
The only thing I can think of right now to do is just add the Dodge feat. HL won't stop you from adding in extra feats. It will just inform you that you have an extra feat but everything will work.

That's what I'm doing for the moment. The real problem comes not from being unable to add the new feat, but from the fact that I can't remove the existing feat. For something like Endurance, it's pretty easy to just cross off the statblock. But if a monster has a feat such as Improved Natural Weapon, I need to go and manually back out the effects, either with adjustments or on the printed character sheet. And that's a pain.
 
In the editor, you can create a new file, and open a copy of the race you're copying and a new race (for a horse, it's even easier, since that's not from a package - you can just make a copy and modify the copy directly).

You can flip back and forth between the two, copying each of the settings on the original to the new race. When you get to the feats, only copy the bonus feats. For the "Bonus Feats" option, set that to "0", since you no longer need to remove feat slots from the race to account for the pre-selected feats.

You can also remove all of the

Code:
#skillinnate[skXXXXX] += XXX
lines from the Eval Scripts to remove the pre-selected skills.
 
Mathias, is it possible to create a script to allow us to negate a feat? Maybe under adjustments? Just curious. I've seen a lot of people make this request for various creatures. While I understand that anything coming from the Bestiary is "copy writed", as seen if you attempt to open a greyed out item under the editor, but if we could put in an adjustment to negate preselected feats and/or skills, I think this would resolve a lot of peoples questions in regards to this issue.

Thoughts?
 
Assign the Helper.FtDisable tag to the feat.

I've been thinking about ways to allow the pre-set feats and skills to be disabled, but haven't come up with a good solution that doesn't require you to select each feat manually.
 
I would be perfectly happy to select each individual feat/skill to turn it off. I mean, how often are people actually going to do it? At least, it would work until something better comes along.
 
I second Jhalads recommendation. This is especially frustrating when trying to tweak your mounts and familiars default feat. While nowhere in the RAW does it note that you would be able to customize this feature it has been mentioned a number of times by the developers this is something that falls under RAI.

A simple toggle switch on configure hero panel "Optional Rules" to remove default feat selection would work just fine for me.
 
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