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Removing inherited special ability

Thayal

New member
I'm in the process of adding a new creature following the example provided in the Faerie Dragon tutorial. Assigning the creature type "Magical Beast" provides me with a special ability I don't want--namely Darkvision--and I'm wondering if there's a way to remove that ability.

I realize that I could use no creature type or create a custom creature type, but in either case that removes the type from the statblock... so maybe there's a way to add the tag back to the statblock?

And a dumb question that I haven't found in the forums or web site: Is it possible to load the Pathfinder datasets in the editor? Or are you limited to opening user files?

Thanks in advance.
 
I'm in the process of adding a new creature following the example provided in the Faerie Dragon tutorial. Assigning the creature type "Magical Beast" provides me with a special ability I don't want--namely Darkvision--and I'm wondering if there's a way to remove that ability.
I think their is a Disable tag you can assign in a script to have the ability not show up. I just can't remember what that is. Maybe Mathias will stop by and answer this.

I realize that I could use no creature type or create a custom creature type, but in either case that removes the type from the statblock... so maybe there's a way to add the tag back to the statblock?
You can totally create a custom creature type and it will appear on the statblock. You can even set the creature type to act like the original type for things like prerequisites.

My guess here is that you have not done a reload to get new creature types to work correctly. Just ran into this last night myself actually. So save your .user files and do a ctrl-R to get HL to reload. Then your new creature type will load and work correctly.

And a dumb question that I haven't found in the forums or web site: Is it possible to load the Pathfinder datasets in the editor? Or are you limited to opening user files?

Thanks in advance.
When in the editor the New(Copy) button allows you to open up existing things and see their scripts and setup. If from the CORE product you can even simply give them a new ID to save them as new. If from a addon data set you can only view it not save it as a new version.
 
Assign the NoTypeAbil.tpMagBeast tag to the hero. That will suppress the low-light vision and darkvision that a magical beast normally grants - you can add Low-Light vision back in as a special specifically for this race:

Phase: First priority: 510 (that specific timing is important)
Code:
perform hero.assign[NoTypeAbil.tpMagBeast]
 
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