I spend so much time on the In-Play tab and view it as combat central (along with Adjust and Condition and Spells). The Tracked Resources & Abilities bothers me a little bit because it is so cluttered. I really only want to see things like limited use abilities, charges for items with charges (ie Wands) and ammo. Everything else like attunement 1/day, or the occult skill unlocks, or consumable items (torches, trail rations, etc) just clutter up the screen when I'm trying to manage resources in combat.
I already had a mechanic override for ABP, so I added a couple of lines to remove the trackers from armor and weapon attunement. I just created a new mechanic to remove trackers from all of the occult skill unlocks.
But the script for gear is a little bit different. Looking at an item that shows up that I don't want to (Magnetized Paper), I don't see the usual User.Tracker that shows up on feats and abilities. I thought maybe ShowInTabl.ipTracker might have been it, but my script doesn't seem to be working to remove that.
Without having to edit every piece of gear, any suggestions on how to quickly do that programmatically?
I already had a mechanic override for ABP, so I added a couple of lines to remove the trackers from armor and weapon attunement. I just created a new mechanic to remove trackers from all of the occult skill unlocks.
But the script for gear is a little bit different. Looking at an item that shows up that I don't want to (Magnetized Paper), I don't see the usual User.Tracker that shows up on feats and abilities. I thought maybe ShowInTabl.ipTracker might have been it, but my script doesn't seem to be working to remove that.
Without having to edit every piece of gear, any suggestions on how to quickly do that programmatically?