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Release Schedule?

I've looked around but I haven't found any page that lists when the next update to the Pathfinder Data in HL will be released. Is that info posted somewhere? Can you give a ballpark estimate?

Thanks!

~sr
 
Excellent timing with this question!!!

We've been waiting for some clarifications from Paizo regarding how we were planning to proceed with the Pathfinder add-ons. We finally obtained that info *last night* and can now wrap up the pending add-ons pretty quickly. So here's where we stand....

1. Hero Lab V3.6 will ideally be released next Friday. March 5th. It's possible it will slip to the following week if we run into surprises. The V3.6 release will include some new mechanisms to simplify custom class creation. It will also have a number of new features that lots of users should enjoy.

2. The playtest classes are mostly implemented at this point and will be made available in the next week or two. We'll be following Paizo's lead with how we handle them. The playtest versions will be included with the core Pathfinder data files for the interim. When the Advanced Player's Guide is released, the finalized classes will be integrated into a separate add-on that includes all the APG material. There will be a nominal cost for this add-on - adding all this material is a LOT of work.

3. A detailed tutorial has been written for one of the playtest classes (I think it's the Alchemist). It will be released along with the playtest classes. This should make it much easier for users to add their own custom classes they devise or that they pull from 3rd party material.

4. We're striving to have the Bestiary add-on released by Friday, March 19th. We're on the road at a tradeshow the following week, so we want to get this out before the show.

Hope this gives you the answers you were looking for....
 
Oh sweet mary! Excellent news. Cant wait to get my alchemist moved over into herolab! I had to give up on my home-brew of the alchemist, just couldnt figure out how to add it, so in that regards Im very much looking forward to the writeup for that class, just to see how it could have been done.
 
Outstanding news, Rob! Thanks much. FYI - having demo'd about a half dozen 'character builder' tools, I think yours is by far the best. So even if you were offering the add-on at a not-so-nominal cost, your products are worth it.

I look forward to downloading your updates as soon as they are available. Thanks much!
 
This excites me as well. I will be willing to plunk down my hard earned cash for the bestiary! I also hope all of the editor functionality for monsters will be there as well?
 
So much mechanics have changed on RPGs since i last played AD&D v1 ... so recently, i started and jumped ($$) into PFRPG.

Just picked up Hero Labs yesterday (see post under Hero Labs). This frankly has been what I've been looking for for weeks to help facilitate STARTING a PC! It's helping me see what goes where. Nice!

Thank you for keeping up on this product and the soon to be released v3.6! I will be looking forward to the Bestiary addon as well. Having the books along with quick creature creation I believe will help in the advancement and population of Paizo's products once more people see this in use.
 
This excites me as well. I will be willing to plunk down my hard earned cash for the bestiary! I also hope all of the editor functionality for monsters will be there as well?

That's the plan. The goal is to allow users to create and customize monsters similarly to characters. But there are still some technical details that we're in the process of sorting out, so it's possible certain limitations may exist. We'll be able to provide a more definitive answer after we've had a chance to work through these remaining technical details.
 
Rob you spoke earlier about Lone Wolf's "Talks" with Piazo. Does this indicate that you guys are planning closer ties with Piazo's products. i.e. Hero Lab will be Piazo's "Official Character builder"? Also are you guys contractually locked in with the D20 Pro folks or might we see support for other VTTs like maptool, Fantasy Grounds 2, or Batlegrounds?
 
It should come as a surprise to anyone that Paizo is in the process of mapping out their long-term strategy for digital tools. We've been in talks with them about that strategy, but so have others. While we would love to be Paizo's "official" tool of choice, that decision is ultimately up to Paizo, and all indications are that they won't be making any decisions in that regard for at least a couple more months.

What we needed to make sure with Paizo was that anything we did now would be reasonably in line with Paizo's long-term view. The last thing we wanted to do was mess things up by doing something inconsistent with Paizo's long-term view or have to change things if we are able to work something out with Paizo.

As for d20Pro, we have no exclusive arrangement with them. We can definitely support other tools, and we'd be happy to do that - assuming we can work out a suitable arrangement with the tool developers. In the case of d20Pro, they were highly receptive to the idea and were happy to "meet us halfway" in regards to making the integration process work smoothly. They worked with us to spec out an intermediary format that worked well for them and that we could readily produce from Hero Lab.

A critical factor is the architecture of the VTT software and whether it can readily allow the import of characters from outside. I know in years past this was a key limitation of at least one VTT tool.

If another VTT vendor were willing to work with us the same way that the d20Pro team did, we'd be more than happy to work with them. Feel free to contact your favorite VTT vendor and have them contact us about integration.
 
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As a follow-up to the above, I don't think it would be a problem if some of you were to share your views with Paizo regarding your favorite tools and the relative merits of the tools that are available. Paizo is going to make their decisions based as much on the input of their fans as on purely business discussions - possibly weighing fan input more heavily.

So, if you feel so inclined, let your voices be heard, but *PLEASE* be tactful and polite about how you do it. :)
 
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I will be adding some posts to that im sure

Now how much are we talking for the Beastiary and the Advanced Guide?
 
Thanks for all the kind words over in the Paizo forum! It's much appreciated!
 
Now how much are we talking for the Beastiary and the Advanced Guide?

Nothing has been finalized yet. The current thinking for the Bestiary is $10-15, while the Advanced Player's Guide will be $10-20 (as Dartnet predicted). This ultimately depends on exactly how much time is spent writing the data files versus how many units we anticipate selling - there's a lot of work involved in adding all this material. The Advanced Player's Guide is more uncertain than the Bestiary, since we don't yet know how much material is involved and have no way to gauge how much work will be entailed.
 
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