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Reincarnation

mxyzplk

Well-known member
Sadly one of our party got ganked today and we Reincarnated him (was human, now is orc). What's the best way to reflect this?
 
Sadly one of our party got ganked today and we Reincarnated him (was human, now is orc). What's the best way to reflect this?

As I read the spell, you are still the old race for everything *except* the ability mods and the new race for the chart abilities.

So just add ability adjustments to remove the old and add the new ones.
 
What I did just recently for an NPC that was reincarnated from a Human to a Halfling was this:
1)Change the race on the Background tab.
2)Go to the Adjust tab.
In this case I needed to add a Feat (from when it was Human) and 8 Skill points (the NPC was 8th level when he died) to account for the fact that he was Human for his first 8 levels.
3)Select "Skill Points, Total" and select Add. Then select "Feats, Total" then select Add. Use the Arrow counters to add as needed. In my case I added 1 Feat and 8 Skill Points.
4) On the same tab, same place in this case I needed to add one more thing: "Languages, From Intelligence". I then made it MINUS 1, as Humans start with one language and Halflings get 2. As an aside, this Human spoke Halfling anyway but that was just a coincidence. I still needed to get rid of the bonus language.

I think that was it.
 
1)Change the race on the Background tab.

This is why I kind of hate that spell. It isn't clear to me at all that this should be performed ;-(

I see it more that you are the old race in features, and the new race in stats.

So a Human -> Dwarf reincarnate shouldn't have Darkvision, Stonecunning or anything else a Dwarf has. Other than some ability modifications.
 
This is why I kind of hate that spell. It isn't clear to me at all that this should be performed ;-(

I see it more that you are the old race in features, and the new race in stats.

So a Human -> Dwarf reincarnate shouldn't have Darkvision, Stonecunning or anything else a Dwarf has. Other than some ability modifications.

What????

So if you , in real life, were to be reincarnated as a hamster you'd look like a human? But behave like a hamster?

I think it's implied by the spell that you become another "Race" with just a few modifications to some minor stats.
 
I think it's implied by the spell that you become another "Race" with just a few modifications to some minor stats.

I think the implication is you LOOK like the new race, you HAVE the racial stats similar to the new race, but you RETAIN the racial traits of the old race, and you don't GAIN the racial traits of the new race.

This difference in reading is why I hate this spell.
 
That's why you should be a hard-ass DM like me and just ban Rezzing outright. Dead is Dead in my game. ;)
 
The above is a joke, of course. I'd never dream of telling someone else how to run their games. Just wanted to share my solution to this particular problem.
 
That's why you should be a hard-ass DM like me and just ban Rezzing outright. Dead is Dead in my game. ;)
I don't think your joking I 100% believe your a Hard-ass DM!!! :D

I am of the school of thought of "easy" so I just have my players change the race on the Background tab in HL and be done. Boom! Back to gaming in one mouse click. :)
 
I think the implication is you LOOK like the new race, you HAVE the racial stats similar to the new race, but you RETAIN the racial traits of the old race, and you don't GAIN the racial traits of the new race.

This difference in reading is why I hate this spell.

My reading is that it does replace the racial traits. From near the end of the spell's description text:

"The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form."
 
My reading is that it does replace the racial traits. From near the end of the spell's description text:

"The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form."

+1 to this statement.

And Aaron, I am a hard ass DM, my players took 6 weeks (real time) to cover a 100 foot distance to a temple in my Age of Worms campaign. (Eviscerator Beetles) Ahhh Spire of Long Shadows how they abhor thee:D.
 
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Yes, our interpretation is that he should lose human racial traits and gain orcish ones (darkvision, ferocity), except with some more complicated stat math and not losing feats/skill points.
 
The way I play it is that the character gains the new race's physical abilities, but retains the previous race's mental ones. This requires a little more fiddling around; ShadowChemosh's adjustments come in handy for this, esp. Racial Ability: Disable.
 
Reincarnating the thread... So we had a half-orc die last night, and are contemplating reincarnation (we actually found a scroll of reincarnate on a druid that we killed in the same battle, so we feel we have to give it a shot. First issue - no druid in our group, on a remote island away from civilization.. wouldn't be able to get back to find someone to perform it within the 1 week time limit.

So first step is someone has to try use magic device to get the scroll to work.. hopefully it does.

But IF if does, I've gotta figure out what to do with it as far as hero lab. The odds of him coming back as a half-orc are not very high (10%), so I should be ready to set up the race change. The way I understand Reincarnate, anything having to do with knowledge and the mind stays, anything having to do with the body goes. The skills, languages, classes/xp, etc, are easy, i can tweak them as necessary if the race changes what Hero Lab thinks they should have.

Racial traits, on the other hand, need to be considered. individually.
Darkvision is physical, so it should go away
Orc blood, physical, gone.
Orcish Weapon Familiarity is knowledge, should stay
Intimidating, according to the flavor on the trait, is 'due to their ferocious nature', so it is actually behavioral, not physical, so it should stay.
Sacred Tattoo (which he took instead of Orc Ferocity) is an odd one. Its a mental/spiritual effect, manifested by a physical alteration to his body - I think this should go away, unless he tattoos his new form - which might be fun with a halfling with an orcish facial tattoo... He actually even has 4 ranks in Craft (tattoo), so this seems like a guaranteed thing.

Regarding how to do these in Hero Lab, I'm thinking I may make a custom ART for whatever new race he gets, and have it replace mental traits from the new race, and bootstrap in the physical ones from the old.
 
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