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Reducing Natural Weapon Damage

I see that there is a Helper.DamageUp tag for natural weapons, is there one that would be the equivalent to reducing damage for natural weapons? Coding reduce animal, don't know how to reduce the natural weapon damage.
 
Here is the list of Nat Weapon tags I know about. Though I am not 100% sure these all exist in d20. I know they all work in Pathfinder. Sorry not better help. :(

Helper.DamageUp
Helper.DamageDown
Helper.NatPrimary
Helper.NatOverSec
Helper.NatTwoHand
Helper.NatSizeDmg
 
Nevermind, I found a solution that works, though I also found an error in the HL damage sizing table. 2d8->3d8 sizes down to 1d10 when it should be 2d6. 2d8->2d10 sizes down correctly though, weird.
 
In pathfinder by putting that on a Natural Attack it automatically increases/decreases size damage based on the size of the creature it is attached to. No other scripting required.

Cool. Yet another Pathfinder feature that is lacking in d20. It would be nice, but it doesn't work here.
 
Here is a POST I did for the Gravity Bow spell adjustment for pathfinder.

In it I used wDamage field to up the damage dice of the weapon so I assume it would work backwards. Though again I have no way of currently checking if wDamage exists in d20 like it does in Pathfinder for weapons.
 
Here is a POST I did for the Gravity Bow spell adjustment for pathfinder.

In it I used wDamage field to up the damage dice of the weapon so I assume it would work backwards. Though again I have no way of currently checking if wDamage exists in d20 like it does in Pathfinder for weapons.

That's what I ended up doing.
 
Nevermind, I found a solution that works, though I also found an error in the HL damage sizing table. 2d8->3d8 sizes down to 1d10 when it should be 2d6. 2d8->2d10 sizes down correctly though, weird.

Kendall that's not a bug, it's correct. 1d10 + 1 step is 2d8, it's just one of those wierd things. Look at the Improved Natural Attack description on pg 305 of the monster manual. Also see table 2-2 on pg 28 of the DMG
 
You need to look at Table 2-3, which is the sizing down table. It differs from the sizing up table. There is no reason that both 2d6 AND 2d8 both size down to the same number, and Table 2-3 shows that it doesn't.
 
Hmm, I found a rSizeMod field that does modify unarmed damage. Going to have to try this on natural weapons.

EDIT: Nope, appears to only work for unarmed damage for the race.
 
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