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Reasigning special ability linked attributes

Muspellsheimr

Active member
I am working on a Monk archetype that uses Charisma for their class features (Ki pool, unarmored AC, ability DC's, etc) in place of Wisdom.

Is there a way to do this with a script in the archetype, instead of editing every ability to check for the archetype or cloning abilities for the archetype?

If not, what is the command to check for the archetype tag within an Eval script - Helper.archID, Helper.classID.archID, or something else?
 
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I am working on a Monk archetype that uses Charisma for their class features (Ki pool, unarmored AC, ability DC's, etc) in place of Wisdom.

Is there a way to do this with a script in the archetype, instead of editing every ability to check for the archetype or cloning abilities for the archetype?

If not, what is the command to check for the archetype tag within an Eval script - Helper.archID, Helper.classID.archID, or something else?

I'd suggest looking at the Sage Sorcerer or the Scarred Witch Doctor to see what they do.
 
The Sage archetype is useless; the archetype tab has a built-in attribute override for spellcasting.

I was not aware the Witch Doctor even existed. While it does help, it does not cover what I need it to.
 
I am working on a Monk archetype that uses Charisma for their class features (Ki pool, unarmored AC, ability DC's, etc) in place of Wisdom.

Is there a way to do this with a script in the archetype, instead of editing every ability to check for the archetype or cloning abilities for the archetype?

Perhaps. For abilities, you can replace StandardDC tags for DCs, and some (not all) abilities also use ChargeCalc and ChargeAttr tags to determine how many uses they get of an ability. For anything which actually calculates it's value inside the script, and stores that in a field value, you can manipulate that field from the outside with an eval script.

If not, what is the command to check for the archetype tag within an Eval script - Helper.archID, Helper.classID.archID, or something else?

#hasarchetype[UniqueID]
 
I'm looking for help doing virtually the same thing, except with Intelligence in place of Wisdom in a Cleric. I would prefer to create an Archetype that does this & make it so that the Cleric must have access to certain domains as the trade off for getting to use a different modifier for calculating things.

Any "how to" advice needs to be dumbed down to the "that guy doesn't know anything" level, since I have never done anything like this myself.
 
For DC's this script has helped me out with Kung Fu Genius.
perform hero.child[fStunFist].tagreplace[StandardDC.?,StandardDC.aINT] @ Post-Attributes 11000.

As for the Archetype if you go to the Class tab and click on the archetype tab you can easily override the spell attribute within the options listed in the center of the page. I did a test and all I needed for spells was spell override and archetype for "Cleric" selected.
 
For DC's this script has helped me out with Kung Fu Genius.
perform hero.child[fStunFist].tagreplace[StandardDC.?,StandardDC.aINT] @ Post-Attributes 11000.
This timing seems WAY too late to make this change. You would want to make the change to which attribute is used BEFORE any script starts to use attribute values. I would move it to like Post-Levels/10000 or so.
 
As for the Archetype if you go to the Class tab and click on the archetype tab you can easily override the spell attribute within the options listed in the center of the page. I did a test and all I needed for spells was spell override and archetype for "Cleric" selected.

I found the way to add an Archetype that I create, but still not how to make it change the Cleric to using Intelligence as its primary attribute.

Also learned a few things from Shadow's videos on YouTube, but have only gotten through a few of them. :(
 
Well since the tables in the editor "move" depending on the resolution of the display your OS is using I can't be certain exactly where it will end up on your end, as for me it was the center column under "Spellcasting Details" which from there you can click on "Override Spell Attribute" and select Intelligence. As I said though it may be on the first or third column too depending on your resolution.
 
Because of time restraints the easiest way to help here and for others is by adding two new Archetypes to the basic pack. These new archetypes called "Ability Score" can be added to the Monk or Cleric and allow you to select the new ability score the class uses for spells and abilities. Feel free to use as is or as a base for making your own custom versions of the archetypes.

These will be in the new version 3.15 of the Basic Pack to be released soon. :)
 
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