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Realms of Cthulhu

Nope - but was just coming on to ask the same question :)

Something I might look at doing later in the year, but quite busy this summer with Fantasy Grounds coding. Still hoping they "loosen" there import mechanism a little too, so we can get some "export from Hero Lab -> Import into Fantasy Grounds" scripting going.

Will keep an eye here though, in case someone else is feeling up for it - would be happy with just the creation / advancement stuff personally - don't care too much about getting a "sanity health" tracker added as I don't use Hero Lab in game.
 
Sigh, I wrote this huge reply, which somehow got lost. Do replies sometimes have to go through a moderator before they gets posted?

Okay, so I started a Realms of Cthulhu setting last night. This is my first take at writing one, so I'm sure it will need to be reviewed by someone and adjusted. So far this is what I have:

1) Sanity and Corruption derived traits added. Corruption is subtracted from Sanity, as expected. Corruption is based on Knowledge (Mythos). See below.
2) Knowledge (Mythos), Knowledge (Psychology), Knowledge (Engineering) added. The last one is for the professional edge Engineer. I ended up duping Knowledge, removing the focus, and renaming the individual ones Knowledge (Mythos) etc. I did this because of the professional edge requirements for these. I don't know of a way to loop through all of the investigator's Knowledge skills and look specifically for the needed focus. If someone could post some code for this that I could look at it would be appreciated.
3) All RoC Hindrances added. I do not modifiy the stats in the Hindrances that are situationally triggered. Dark Secret, for example, is -4 to Charisma IF the secret is found out.
4) All Background edges added.
5) All Professional edges added.
6) All Legendary edges added.
7) I have created a Time Period for equipment as 1920s Realm of Cthulhu. I have added all of the vehicles for that time period. Need to find the energy/gumption for doing the weapons. I think this will require alcohol.
8) All of the disallowed edges have been removed. I did this by creating the Setting as 'Realms of Cthulhu', then using Preclude for all of the edges listed. I also set Realms of Cthulhu as the source for all of the previous work listed.

Things that need work:
1) RoC allows four points of Hindrances in any combination of Major (2 pts) and Minor (1 pt). I don't know how to implement this.
2) I also do not know how Interests should be implemented.
3) The rest of the equipment needs to be added. The 1890s and Modern Time Periods will need to be added also.
4) I really like the character sheet listed in the RoC book. It would be nice to be able to use the artwork. Is this possible?

If someone has suggestions I'm open to hear them. Also if someone has completed more than this please let me know. No need to duplicate effort.


Kiros
 
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Bumping myself. Anyone have suggestions for how to implement the 4 points for Hindrances, Interests and possibly using the art from the RoC book character sheet? Thanks!

Kiros
 
First off, thanks for taking this on. The guys at WolfLair have already said they are overwhelmed and need users to create specific world files.

using the art from the book for character sheets will probably require some form of legal agreement with RB to use the artwork. Unless you are using it for your own porpoises.

Changing to 4 points of hindrances in any combination will take some coding on the inside end, that I don't have the understanding to do. CapedCrusader has more knowledge and that may be something to ask him to see if he can figure out.
 
Thanks tatterdking. My assumption is that there would need to be an agreement with RB with our without the artwork. I was interested in the technical solution to actually implementing it, and assuming permission was given.

Kiros
 
Will this help? This is the code to loop through all of the Knowledge skills and look for a specific version of the skill
(In this case, looking for Knowledge(Battle)):

foreach pick in hero where "thingid.skKnow"
if (compare(lowercase(eachpick.field[domDomain].text),"battle") = 0) then
~ do whatever you need to do here...
endif
nexteach

As far as allowing more than one Major Hindrance, I'll have to look. It would likely take an internal code change not usually available with a .user file. Making it conditional might be, uh, interesting.

Are you typing all of this in, or do you have a PDF to cut and paste from?

What are the particulars on Interests?

So, Corruption is based on Knowledge(Mythos), eh? I was curious about that.
 
Thanks CapedCrusader.

I am typing all of this in.

Interests - You get a number of interests defined as half of your smarts die type. Examples are Archealogy, Acting, Biology etc. These are separate from Knowledge, and having an interest allows you to have a +1 to Common Knowledge rolls against that interest.

Got the knowledge check loop working for all three professional edges. Thanks.

So currently the solution for the 4 points in Hindrances needs to be found, and the rest of the equipment need to be added. Otherwise it looks good. Of course, it needs to be reviewed by a someone with more experience than myself, as I'm sure I'm not using best practices for the timings etc.

And if someone can let me how I could use the artwork from the manual for the character sheet that would be great. Thanks.

Kiros
 
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You could always list Interests in Personal Details. It sounds like they are open-ended enough that, like the Knowledge Skill, you couldn't really have a preset list of them. They'd print out on the character sheet.
 
I think I've gone about as far as I can go. I have everything listed previously, and I completed the entire equipment list for all three time periods. At this point I need a solution for the 4 points of hindrances issue, and either some direction on how to use the pre-existing RoC character sheet, or a lesser solution would be info on how to add Madness tracking on the Hero Lab SW character sheet.


Kiros
 
I've found an easy work-around for the 2 Major Hindrance bit. In the congifuration menu, enable "Tragic Heroes". This allows you to take 2 Major Hindrances. The only catch is that it will still allow you to take 2 Minors, but if you're careful it will allow you to create characters with 2 Major Hindrances without the validation flagging it red. One question, though. Does RoC allow you to take 4 minor Hindrances? This work-around won't fix that. I can see where it would need to be tweaked to allow it, though... In the same place I could fix it to limit it to 4 overall Hindrance points without regard to what severity they were.
 
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RoC allows any combination of minor and major hindrances as long as you dont get over 4 bonus points. That means 2 major, or 1 major and 2 minor, or 4 minor etc. Remember that you arent forced to take hindrances, and you arent forced to take all 4 points worth if you do.
 
I've been trying to get a bunch of stuff in place for demos at GenCon, and I haven't had time to take care of this particular item yet. Rest assured it's on my list, and I should get to it next week sometime.
 
OK, it's in. The next major revision will have this capability. There's a couple of minor hiccups to deal with, but the number and type of Hindrances should be completely controllable from the editor.
 
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