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What he (Daplunk) said...
I use RW to run 3 different campaigns and have players in each ask me how I am doing it. Once I show them the software, they 'sell' themselves on it. The depth RW allows you as the GM to take your campaign is what will sell it...
The player version has always been a hard sell tbh. I bought the package deal a long time ago, 5 licenses for $30, and to the best of my knowledge at most 1 of my players ever even installed it.I should have said it sells them (the players) on picking up a copy of the Player version. I keep pretty much everything in RW (now) so they have access to all the spells/feats/items/etc. Which is more than a little convenient!
The GM has a responsibility to correct player misinformation, however they aren't required to give perfect memory recall on details, and players using abilities that let them recall information for a period of time in perfect memory aren't exempt from at least trying to record information.
To be clear, my issue isn't the GM recalling information when needed, its this idea that players aren't investing time and resources into the campaign as they need too. And part of that is making notes, learning the tools to take notes and how to read and reference them when needed. Realm Works could help that if it allowed Player input (which I haven't even looked into yet), but there are ways around that, and that are easily available.
First, some of the best game moments in my long career as a GM have come by players misinterpreting information and me not correcting them.