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Random Number Script Clarification...

-= round(field[hUsed].value/2,0,-1)

Rather than dividing and rounding, wouldn't it be easier to have the incrementer represent the penalty to be applied to each, instead of the total penalty? That seems easier for a user to understand - "I've rolled a 4 for both the initial and secondary damage rolls", rather than "My initial and secondary damage rolls total to 8".

Absolutely, that's what I was trying to achieve!
Thanks for the clarified script!
 
I've given up on trying to get the charges mechanism to apply the poison modifiers. Just can't get rid of the pesky .5 attribute regardless of permutation in the script.

It's quicker to set up 6 ability modifiers under the temporary mod tab!

I'll be sending my poison file to shadow and chiefweasel for inclusion in the user project, as soon as I've entered all the text. Assassins and nefarious characters can then buy all the substances they wish from whichever dubious establishment they wish!
 
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