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Raised by dragons?

WulfWhistle

New member
I am trying to make a Gnoll character who was raised by Gold Dragons. I tried to give him the Adopted trait, but I can't find any Race Traits to give him that aren't for something besides the common races. Anything I can do?
 
Since there are not race traits for any of the races that don't appear in the ARG you will have to make some up or find ones that make sense, either way I would talk with your GM and come up with something.
 
You could rename some of the non-physical kobold traits. In particular, since dragons are so varied, and since you aren't actually a dragon, it should be one that has more to do with the environment you were raised in, or the social situation, than actual dragon characteristics. Some examples when looking through kobold traits that might apply:

If white dragons:
Cold Fortitude (Kobold, White-Scaled)
The perpetually chilly environment of your youth made you exceptionally resilient in arctic climes.

Benefit: You gain a +4 trait bonus on Fortitude saving throws against nonlethal cold damage.
Skater's Balance (Kobold, White-Scaled)
You grew up stalking across the frozen pools of water that dot your tribe's home.

Benefit: You don't need to spend extra movement to enter a square of an ice sheet, and the DCs of your Acrobatics checks on ice sheets don't increase by 5.
if Reds:
Smoke Resistant (Kobold, Red-Scaled)
You've spent so much of your life around fires that smoke no longer affects you the way it does other creatures.

Benefit: Your vision isn't impaired by non-magical smoke, and you gain a +5 trait bonus on Fortitude saves to avoid coughing and choking because of smoke inhalation. This trait confers no benefits against magically created smoke, such as that produced by pyrotechnics.
Fire-Tongued (Kobold, Red-Scaled)
The sorcerers of your tribe are adept at summoning and binding outsiders from the Elemental Planes of Fire. In order to communicate with their thralls, many in your tribe learned the rudiments of the outsiders' language.

Benefit: In addition to speaking Draconic, you begin play with the ability to speak Ignan.

If blue:
Liquid-Tongued (Kobold, Blue-Scaled)
The magic-users in your tribe pride themselves on their ability to control the forces of water. Integral to this practice is the ability to study and communicate with visitors from the Elemental Planes of Water.

Benefit: In addition to speaking Draconic, you begin play with the ability to speak Aquan.

If Green:
Slithering Stride (Kobold, Green-Scaled)
You were raised as a forest trapper, and are adept at moving quickly through underbrush.

Benefit: For 3 rounds per day, you can move through light or heavy undergrowth at full speed. This ability doesn't work in terrain that has been magically manipulated to impede motion.

If black:
Sneaky Swimmer (Kobold, Black-Scaled)
Swimming comes naturally to you, as does hunting marsh vipers and other aquatic creatures.

Benefit: Increase the number of rounds you can hold your breath underwater by an amount equal to your Constitution score. You gain a +2 bonus on Stealth checks in swamps and in underwater environments.
 
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