shadestemple
Active member
Took me forever (or just the day) to find this/stop overlooking it but I can't seem to figure out how to make it work.
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Sounds like you want to add a modifier not a skill Rank. So you want to use #skillbonus[] instead.All I want to do is add a +2 modifier to a skill from a racial feature but the tutorial code is giving me the validation error. I'd like to be able to do this so I can add all the custom races I've got into HL
Sounds like you want to add a modifier not a skill Rank. So you want to use #skillbonus[] instead.
It seems logical in what your saying but I am no where near HL to test this out or familiar at all with that creature.Would this be the same issue that is plaguing the Sprite from Bestiary 3? The sprite's Escape Artist has been given 9 ranks and flags an error that it exceeds the creature's Hit Dice. So rather than being an innate bonus which would give it ranks (?) it just needs to be a skill bonus? That seems doable...
Yea best bet.But in this case it was an error in the statblock, which doesn't list any sort of racial bonus to Escape Artist in the Skill block. We made the call that for these sort of errors we would add extra ranks for non-existant but suspected racial bonuses and "Darn the validation warnings".