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Racial Ability "(Requirements not met)"

Paris.Crenshaw

Well-known member
Sorry, but I'm stumped, again. Eventually, I'll figure out enough of the language to do this all on my own, but I'm very confused.

I'm creating a variation of the "Zombie, Plague" template for use with a Pathfinder Society Scenario. This isn't completely necessary, but I thought it would be easy. Turns out, I was wrong about the easy part.

The plague zombie has the "Zombie Rot (Disease)" and "Death Burst" racial abilities and loses the "DR 5/slashing" that normal zombies get.

The only difference for my version is that these zombies carry a different disease.

This should be easy...just create a template with the same pre-requisites (Must have already the "Zombie" or "Zombie Lord" template) and create my own versions of the Death Burst and (Disease) abilities.

I have everything showing up on the character, but those two abilities are grey-ed out and have a comment (Requirements not met) underneath them in the Specials area.

I have checked to make sure all the contents of the various blue buttons on the editor and ensured that both the abilities and the templates have the same settings as the original Zombie, Plague (except for the bootstraps for the new abilities).

What am I missing? I'm sorry to keep asking for these kinds of things, but I can't figure this out.

Thanks!
 
Within the Bootstraps button for the skeleton and zombie template, take a look at the "Tags" section - those templates have to specifically mark their abilities as being theirs (because they suppress everything that isn't theirs), so you can change the SpecSource tag that's assigned there to be the SpecSource tag of the template you're creating, and then in the Eval Script #1, find the uses of SpecSource there, and change it to use your template instead.
 
I get it. The problem is in the application of the original Zombie template, not in the application of my new template.

You know, rather than modify the original Zombie, I think I'll just handle this outside of the program. I would rather focus on building other templates, I think.

Thanks, Mathias.

Edit: I couldn't let this go. ;) I decided to back up and make this a specific template, based off the Zombie, instead of the Plague Zombie. All I really had to do was add the two special abilities I'd already created, modify the Eval script to include the id for the new template and make sure the abilities were properly bootstrapped. It was much easier than I'd thought it would be.
 
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Hi, Mathias! I'm sorry to be practicing thread necromancy, but I am running into a problem with an official template and I need your help.

I'm statting up a zombie lord to check a Wayfinder submission and realize that the template is removing all racial special qualities, and is also removing domain and other special abilities from the base creature. I've done some digging with the folks on the Paizo boards and have also asked Sean K Reynolds, and the general consensus is that, since the template does not mention removing those abilities, the creature gets to keep them. This is different from a standard zombie.

In short, the zombie lord in the data set needs to be adjusted to allow the base creature to keep all class traits and character special qualities.
 
There is a stickied thread with a link to the bug reporting mechanism in this thread. Please do not report bugs in individual threads - threads move off the first page so quickly on this forum that they will get lost.
 
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