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Race Question

davis_mc

Member
Hi,

I am creating a new race and I am starting from the basics. I can create a portfolio with that race. But, now I am experimenting to prepare to put more to the race. But I am hitting a road block right off the cuff.

I am trying to get the hero race to see what it's value is. Not by changing like #hasrace[r{race}] (replacing the "{race}" with a race. I was looking at something to the effect of:
Code:
hero.findchild[BaseRace].field[livename].text

But that is always returning nothing because when I look at the show debug output window it is blank. Then when I look at the show hero fields it is also blank.

Does anybody have any idea on how I achieve these to find out in an eval script of how to get the race and assign it to a variable for instance? Or even just a debug of it to show it?
 
The best way of creating anything, is to look at what has already been done and copy it. That's the best way of learning.
What race are you creating - is it your own creation, or is it from a rulebook or adventure?
What "value" are you trying to get? Why do you want to "assign the race to a variable" - that doesn't make sense to me. Can you explain exactly what you are trying to do.
 
Yeah...I tried that and am not finding anything. There is a lot there so I may have missed something and will look again in the interim if you know of something like that place share.

I am looking at starting on the psionics with like the ultimate psionics. So, it's from a rulebook but I will likely be changing some aspects to be specific to our "house rules, maybe.

I just want to assign it do a variable just for reference and use it for debug.

Part of it was like for Blues which is like Gobin. And one of the alternate traits is Gobin Weapin Familiariy. I took that and applied it to a Blues Racial trait and that seems to work but nowher in that exal script does it check the race.

Code:
    ~if we've been replaced, get out now
      doneif (tagis[Helper.SpcReplace] <> 0)

      ~assign our weapon proficiencies to the hero
      perform hero.pushtags[WepProf.?]

      perform hero.pushtags[EasyWeapon.?]

No where in there does it appear to check race. I think it just "lumps" the name "Blues" defined in the tag.

I want to have an Eval script to use on a weapon creation or what have you to verify the like the name of the "Weapon" contains "Goblin" as the weapon familiarity states it should.
 
Last edited:
Sorry, I really don't understand what you are trying to do. I can't offer advice at this point. You mention a few completely different things. It's possible that what you want isn't possible, or you aren't explaining it clearly.
What is the race you created? Is it a variation on the Blue - if so, did you copy the Blue and modify it. Or did you want to add something you saw on the Blue?
If you have the basic race working, can you attach a copy of the user file? That gives me something to look at. After that we can start to work through what you want to add or change, and how to do it.
 
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