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Race Building

Enforcer84

Well-known member
I'm making a new race with the ability to bestow fast healing 1 for 1round/character level.

at level 8 this increases to 2
at level 16 it goes to 3

I have this in the description of the ability and it works just fine that way
It's an activated item, charges are 1/day...

If I wanted to increase the duration to 2/day at 8th or similar is there a mechanic for a replacement race ability?

that may not make much sense.
 
On the racial special you will need to do an eval script at some time past levels so like Post-Levels 10,000.

Code:
~ If we have been replaced then get out now
doneif (tagis[Helper.SpcReplace] <> 0)

~ at 8th give an additional use
If (herofield[tHitDice].value >= 8) Then
   field[trkMax].value += 1
Endif

~ at 16th give an additional use
If (herofield[tHitDice].value >= 16) Then
   field[trkMax].value += 1
Endif

The above checks to make sure we have not been replaced first. Then at 8th level gives another daily use and again at 16th level.
 
Last edited:
This works awesome.
But there is also a number of rounds per use it's active. I had bagged a previous eval script and that worked in the traker rounds but since they both want to be tracked they don't play nice. Should I have the Fast healing ability with it's x rounds/level separated and then contingent on the Healing being used?
 
I'd say put the rounds/level in the trkMax field, and put the value of the Fast Healing in the abValue field.
 
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