So, here's my dilemma:
I'm crafting a custom class for a PF-RPG based game. Several, actually. However, for purposes of this thread, the same issue applies to all of them, and so I can address them individually.
Each of these classes will have a set of talent-trees to choose from (A-la D20 Modern/Star Wars Saga). Inside each of these trees are a number of talents, each of which can be triggered (N) times per encounter. (N) grows in value depending on the talent (some never go past 1N, for instance).
The question thus becomes:
Can I safely model this using the editor built into the PF-RPG ruleset?
If so, how?
If I cannot model this using the editor, I'm assuming that this is something the Authoring Kit would be useful for. Yes?
Any and all constructive assistance would be fantastic. Thank you!
I'm crafting a custom class for a PF-RPG based game. Several, actually. However, for purposes of this thread, the same issue applies to all of them, and so I can address them individually.
Each of these classes will have a set of talent-trees to choose from (A-la D20 Modern/Star Wars Saga). Inside each of these trees are a number of talents, each of which can be triggered (N) times per encounter. (N) grows in value depending on the talent (some never go past 1N, for instance).
The question thus becomes:
Can I safely model this using the editor built into the PF-RPG ruleset?
If so, how?
If I cannot model this using the editor, I'm assuming that this is something the Authoring Kit would be useful for. Yes?
Any and all constructive assistance would be fantastic. Thank you!