• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Questions about Authoring stuff for a home campaign in Hero Labs

TheMaskedFerret

Well-known member
I am doing some custom work for a Pathfinder campaign, and I have several questions about adding stuff for classes and other items.

  1. I am adding a class special for a class that gets Skill Focus (Heal) at second level. How can I select only Skill Focus (Heal) and not let them pick the skill focus. I found this one out on my own.
  2. Same class, same skill focus: how can I only allow the skill focus to apply at second level. Right now, it applies to the character at first level, even though I have added as a 'Class Special Ability' at level 2 in the Class entry.
  3. I have a class that gets an animal companion at 8th level. How can I add that as a button to the class ui, just like the druid and summoner. Also, can I make the button appear after they reach 8th level?
  4. I have a race that I want to give +2 to a skill of their choice, and then make that a class skill for all of their classes. I have figured out how to let them choose the skills based on their hero's current skill set, and how to give it +2, but how do I make it a class skill?
  5. Very similar to above problem, but I have an alternate 'Racial Special' (that I assign via an 'Alternate Racial Trait") that needs a limited list of skills. How do I limit the list to those selections?
  6. I want to add an 'Alternate Racial Trait' that either grants the feat 'Improved Unarmed Strike', or, if they obtain 'Improved Unarmed Strike' from another source, the trait will increase their 'Unarmed Strike' by one size category. How can I do that?
  7. I want to create a feat that would make someone's 'Unarmed Strike' count as silver. How can I change the name of unarmed strike to 'Silver Unarmed Strike', or something like that?
  8. I have a race that gets built in armor at creation (which means that they cannot wear any armor but their built in armor). How can I make it so that they cannot wear any other armor?
  9. Same creature, but they have the ability to improve their built in armor. How can I go about adding items that would increase their built in armor magically, but have the proper cost. For instance, '+1 Armor bonus to built in armor' that would increase their built in armor's enhancement bonus by 1. Or, so that they could select an armor special ability if they have purchased sufficient bonuses.

That is enough questions to start off with. Thank you for your time and consideration. It will be a great help to my home campaign.
 
Last edited:
Whew, that is quite a list. It sounds like you might be doing Eberron stuff (races with built in armor sounds like Warforged to me)? If so I think there may be some old threads to help you out with that, and there might be some stuff already in the community files so you don't have to reinvent the wheel.

If those two methods aren't going to cut it, go ahead and tell me what you want to start with, I think explaining 9 things at once will probably do more to confuse than help.
 
I'm interested in the third one, Especially Adding an animal companion and the Button to the UI.

(not OP, But interested in relevant question)

And that aside, How do i even add the animal companion, Cannot find it in Class Abilities list. (Tried duplicating both ranger, paladin and druid - Unable to find them.)
 
Adding animal companions isn't usually handled by a class ability, it is handled on the class helper for classes that get it by default (like the Cavalier or Summoner) or by the Custom Ability for classes that have a choice (like the druid). In each case, the class helper needs to have the cAnimStart field set to a value = the level that the animal companion starts at. The script should run at First 375
 
Back
Top