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question on wizard build

Basilforth

Well-known member
Okay, I am attempting to build an NPC boss seen below.

VIL WIZARD CR 5
Male Human Wizard 5
NE Medium Humanoid
Init +3; Perception +5
Languages Common, Elven, Giant, Goblin, Halfling, Infernal, Orc
---------------------
AC 13, touch 13, flat-footed 10
(+3 Dex)
hp 18 (5d6-5)
Fort +0, Ref +4, Will +5
---------------------
Speed 30ft.
Melee weapon Unarmed Strike -3 (1d3-1)
Space 5 ft.; Reach 5 ft.
Base Atk +2; CMB +1; CMD 14

Combat Gear Unarmed Strike
Wizard Spells Prepared (CL 5, +1 melee touch, +5 ranged touch):
0 (DC 14, 4/day) - Bleed, Dancing Lights, Flare, Touch of Fatigue
---------------------
Abilities Str 9 Dex 16 Con 9 Int 18 Wis 12 Cha 12
SQ Abjuration, Blinding Ray (7/day) (Sp), Bonus Feat, Empower Spell, Enchantment, Extended Illusions (+2r) (Su), Illusion, Silent Spell, Skilled, Spell Focus: Illusion, Still Spell
Feats Empower Spell, Persuasive, Scribe Scroll (Scribe Scroll (bonus feat)), Silent Spell, Spell Focus: Illusion, Still Spell, Wizard Weapon Proficiencies
Skills Appraise +10, Bluff +4, Diplomacy +5, Disguise +3, Fly +10, Intimidate +6, Linguistics +10, Perception +5, Sense Motive +2, Spellcraft +12, Use Magic Device +6
Possessions combat gear plus Artisan's Outfit (Free), Money
---------------------
Abjuration You may not cast spells from the Abjuration school.
Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round.
Bonus Feat You gain a bonus feat at 1st level.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You may not cast spells from the Enchantment school.
Extended Illusions (+2r) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Silent Spell Cast a spell with no verbal components. +1 Level.
Skilled You gain an extra skill rank at 1st level and an additional rank whenever you gain a level.
Spell Focus: Illusion Spells from one school of magic have +1 to their save DC.
Still Spell You can cast a spell with no somatic components. +1 Level.

When I go to the spell tab to select spells, it only allows me to select level zero spells. What am I doing wrong? Also only offers 'Ghost Sound' as Specialized Spell.
 
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