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Question on Max Ability Scores

SGatton

New member
I get that 5e has a cap for ability scores set at 20, and the HL 5eSRD holds that strict. However, if a character's Wisdom was already at 20 due to level increases, racial, etc., and reads a Tome of Understanding the allotted amount of time, its Wisdom maximum and score should increase to 22. Unfortunately, no matter how hard I look, I cannot see anywhere where I can bypass that 20 cap limit.

Am I missing something that is right in front of my face?
 
This is the eval script I created for the granting of a Boon that grants a stat bonus that goes above 20:

Phase: Pre-Attribute, Priority: 10000


~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
doneif (field[pChosen].ischosen = 0)

~ Add to our chosen attribute
field[pChosen].chosen.field[aNormMod].value += field[pAdjust].value
field[pChosen].chosen.field[aMaxValue].value += field[pAdjust].value

You could use the same adjustment to add stats from a tome.
 
Just throwing this out there, but you could check under class features in the editor for an official script to use. The Barbarian's capstone 20th level ability, Primal Champion raises the cap to 24 for certain scores, so there should be a script you guys can scavenge from to get an idea of what to do...
 
Thanks guys. I just wasn't sure if there was an option built into the system or something that would allow an override, but I'm guessing not.

I'll take a look when I am able to, to figure out how to do what you're saying I need to do.

RavenX: I thought about doing what you suggested and using the Barbarian as a guideline, but I cannot seem to find the appropriate class features .user file for the editor that has the class basic information.
 
I thought about doing what you suggested and using the Barbarian as a guideline, but I cannot seem to find the appropriate class features .user file for the editor that has the class basic information.
Anything provided by LW is not in a .user file. Its in the background skeletal files and can only be found using "New (Copy)".

I would recommend reading the Glossary of Terms for the Editor. Then check out FAQ#2 for all the places to learn about the editor including YouTube videos.
 
Any updates on this? I ran into the same problem. I have a Wizard that gained 4 Intelligence points to a max of 24 due to a Reality-Altering Machine in the "Out of the Abyss" hardcover Chapter 14.

What settings do I need to change in the editor and to which file?
 
So a Post-Levels 10000 timing:
hero.childfound[aINT].field[aMaxValue].value += WHATEVERNUMBERYOUNEED
adding a 1 would grant a max cap of 21.
How you want to add this to your character is up to you, but I would add it to an item like a tome.

Otherwise download the user file for a Maxcap adjustment.
 

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I've asked (via a bug ticket) for LW to provide or alter the ability adjustment to be able to go over the cap of 20, but I'm not sure if that'll fly since the SRD only goes up to 20. It might be a good idea to add this adjustment to the community files since there are more common items that can take you over the cap of 20 (potion of hill giant strength for example) that don't have code behind them either.
 
I created a tome of understanding that requires you to equip it. it increases the max and adds 2 to the Bonus field. this works. you can even equip multiple tomes of the same kind (not that you should lol).

<thing id="iotomunder" name="Tome of Understanding" description="This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century." compset="Wondrous">
<tag group="ItemRarity" tag="VeryRare" name="Very Rare" abbrev="Very Rare"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="PostLevel" priority="10000" index="2">
doneif (field[gIsEquip].value = 0)

hero.child[aWIS].field[Bonus].value += 2</eval>
<eval phase="PostLevel" priority="10000"> doneif (field[gIsEquip].value = 0)

hero.childfound[aWIS].field[aMaxValue].value += 2</eval>
</thing>
 
You can add stats above 20 using the epic boon tab. You'd have to add +2 twice, but that is no big thing.
 
I got a response to a ticket I put in on this, the answer was "it will be taken care of in a future update."

In the meantime, I'll see about putting an "Ability Score (Over 20)" into the existing adjustments for the next push from the community, which should be soon.

Although, it should be stated, that the ability score cap will still need to be hard-capped at 30, I think that's the official cap for even monsters.
 
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I got a response to a ticket I put in on this, the answer was "it will be taken care of in a future update."

In the meantime, I'll see about putting an "Ability Score (Over 20)" into the existing adjustments for the next push from the community, which should be soon.

Although, it should be stated, that the ability score cap will still need to be hard-capped at 30, I think that's the official cap for even monsters.

So, I see that these changes are now in effect, which is great. However, I need to bypass the hard cap at 30, and I was hoping you could help me with that. I tried the .user file DeltaMasterMind posted but was still unable to raise the score above 30. I'd appreciate any help you could provide
 
I don't think you can code around the limit at 30 without putting an official ticket in with LWD (support@wolflair.com) or at the bug reporting support page.

I'm officially done with trying to support Hero Lab (or Lone Wolf products in general) but maybe Fenris or someone watching the forums can help you further.
 
I can't say I've ever looked into this. I can't find anything that gets around the 30 hardcoding. However, you can change the bonus from an attribute to higher than +10, which is what you get from 30. Change the attribute's aModBonus field at timing Attributes 100,002. It should then apply to anything that gets a bonus from that attribute. So you effectively increase the attribute, as there are very few effects in the game that care about your score instead of its bonus.
 
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