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Question for Rob about RH

  • Thread starter Thread starter balzemon at yahoo.com
  • Start date Start date
B

balzemon at yahoo.com

Guest
In Ravening Hordes there are several instances where the player can
take two separate units of the same type for one selection. For
example, the High Elves can take two chariots for one Special
selection. How is this best set up? I don't want to do a child
option, but I'm stumped as to how else to do it. Basically, each
chariot is only half a Special slot, but I don't know how to do
something like that.

Any tips?


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> In Ravening Hordes there are several instances where the player can
> take two separate units of the same type for one selection. For
> example, the High Elves can take two chariots for one Special
> selection. How is this best set up? I don't want to do a child
> option, but I'm stumped as to how else to do it. Basically, each
> chariot is only half a Special slot, but I don't know how to do
> something like that.
>
> Any tips?
>
> =====
> Ba'alzemon

This may compliate things slightly but there is also a possiblity of taking
3 units as one special (I think) option. This is the case with Night Goblin
Squig Hoppers

Prankster


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Here's a few more issues from RH I don't know how to handle.

How do I make one selection count against two composition groups
simultaneously? Lords count against both the Lord limit and the
Character limit.

How do I make a child count as a composition selection? Dragons
can only be ridden by non-mage Lords and count as a Hero
selection themselves.

How do I make a Greater Daemon count as three selections? It counts
as a Lord and a Hero (i.e. 1 lord, 2 characters) at the same time.

These questions aren't meant for just Rob but for anyone that can
give me an answer. Colin I'm sure is about as familiar with AB as
anyone not working at Wolflair. Anyone have any suggestions?


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At 11:10 AM 7/20/00 -0700, you wrote:
>In Ravening Hordes there are several instances where the player can
>take two separate units of the same type for one selection. For
>example, the High Elves can take two chariots for one Special
>selection. How is this best set up? I don't want to do a child
>option, but I'm stumped as to how else to do it. Basically, each
>chariot is only half a Special slot, but I don't know how to do
>something like that.
>
>Any tips?

I think that V2 fails to cover this behavior. I've given it some thought
and can't come up with an appropriate solution using the compositoin rules.
The only option here is to use "trat" and type assignments. I'll have to
plan to add this for V2.1 and accelerate the timeframe for releasing V2.1.

Thanks, Rob

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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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>This may compliate things slightly but there is also a possiblity of taking
>3 units as one special (I think) option. This is the case with Night Goblin
>Squig Hoppers

Same answer here as to Mike's question. This does bring up an important
piont that is not answered (that I can see, at least). Let's say you can
have up to 2 of unit XXX count as a single Special selection. And you can
have up to 2 of unit YYY count as a single Special selection. Does this
mean that I can have 1 of XXX and 1 of YYY count as a single Special selection?

If anyone has found details on this anywhere - or can get a solid answer
from GW (NOT the Rulezboyz) - I would be very interested in hearing it.

Thanks, Rob

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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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In this article Rob Bowes <rob@wolflair.com> wrote
> At 06:47 AM 7/21/00 -0700, you wrote:
>> How do I make one selection count against two composition groups
>> simultaneously? Lords count against both the Lord limit and the
>> Character limit.
>
> Not possible. You would need to implement the Lord limit via "tlmt"
> or "ulmt".

Assume define composition groups, Character, Core, Special and Rare.
Both Lord and Hero are effectively subgroups of the composition group
Character. A get round would be by automatically taking an option "hero"
which uses up another character slot when a daemon lord is selected by
adding in a dummy character costing zero points. Bear in mind that
within RH it is the point value of the overall army that limits the
number of characters (heroes and lords). By limiting the lord using a
min army size (2000 points or greater) then lords could only be taken
legally when this size met or exceeded. Now the trick is to ensure the
dummy character doesn't show up on the roster :) I seem to recall that
V2 won't print out extraneous stats (when suitably defined) so perhaps
the dummy hero could be made to look like an option saying "counts as
hero choice as well as lord choice" or whatever. Messy but it would
work I think. The other difficulty is that the number of lords permitted
varies at 2000, 3000 and every +1000 points thereafter, but then so does
the overall number of characters.

The issue of special units which can vary would seem to be fairly simple
in comparison, composition group defined as Special and unit size
defined as 1:2 or whatever, the approach used to deal with killer kans
in 40K. The minor difficulty here is that if only want to give an
upgrade to 1 of the units then would need to use "add another chariot"
using rept or unit option or whatever to allow for the differences.

Cheers

Versif, Nightgoblin backstabber and all round coward, but nice with it.
Kirkby-in-Ashfield, Nottinghamshire - whaddya mean, Robin Hood wasn't a goblin?

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--- In armybuilder@egroups.com, Mike Wood <balzemon@y...> wrote:
> Here's a few more issues from RH I don't know how to handle.
>
> How do I make one selection count against two composition groups
> simultaneously? Lords count against both the Lord limit and the
> Character limit.

I did some initial work on this for AB2. My best solution was to have
1 composition group (heroes) for both heroes and lords. Then make all
lords of type "LORD" and add a "TLMT" to the race restrictions.

>
> How do I make a child count as a composition selection? Dragons
> can only be ridden by non-mage Lords and count as a Hero
> selection themselves.

You may be able to uses "COMP" on the option that selects the dragon?

>
> How do I make a Greater Daemon count as three selections? It counts
> as a Lord and a Hero (i.e. 1 lord, 2 characters) at the same time.

Don't know about this... I read it as meaning that the daemon counted
as 1 Lord selection and 1 hero selection. In that case use the
example above. Otherwise attach a hidden child unit of composition
group HERO with the FORC attribute?


With regard to more than one selection counting as a single
composition choice I was just setting the unit size to 1:2, so two
bolt throwers could be taken as a single unit, or 1:3 so three squig
hoppers could be taken likewise.
Hope this helps.
>
> These questions aren't meant for just Rob but for anyone that can
> give me an answer. Colin I'm sure is about as familiar with AB as
> anyone not working at Wolflair. Anyone have any suggestions?
>
>
> =====
> Ba'alzemon
> Warmaster FAQ Team
>
> balzemon@y...
> http://members.xoom.com/Balzemon
>
> __________________________________________________
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> Get Yahoo! Mail – Free email you can access from anywhere!
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--- Dave Gilbert <davegilbert@usa.net> wrote:
>> How do I make a Greater Daemon count as three selections? It
>> counts as a Lord and a Hero (i.e. 1 lord, 2 characters) at the
> same time.
>
> Don't know about this... I read it as meaning that the daemon
> counted as 1 Lord selection and 1 hero selection. In that case
> use the example above. Otherwise attach a hidden child unit of
> composition group HERO with the FORC attribute?

Remember that all lords count as a Lord and Character selection,
but the GDs specifically state they count as a Lord and Hero. I took
that to mean that they count as two characters, similar to a
character on a dragon.

> With regard to more than one selection counting as a single
> composition choice I was just setting the unit size to 1:2, so two
> bolt throwers could be taken as a single unit, or 1:3 so three
> squig hoppers could be taken likewise.

Well, I thought of that, but it doesn't work if you take options
for one and not the other of the two. Such as taking one Tyranoc
chariot with scythes and one without.


=====
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Warmaster FAQ Team

balzemon@yahoo.com
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--- In armybuilder@egroups.com, Mike Wood <balzemon@y...> wrote:
> --- Dave Gilbert <davegilbert@u...> wrote:
> >> How do I make a Greater Daemon count as three selections? It
> >> counts as a Lord and a Hero (i.e. 1 lord, 2 characters) at the
> > same time.
> >
> > Don't know about this... I read it as meaning that the daemon
> > counted as 1 Lord selection and 1 hero selection. In that case
> > use the example above. Otherwise attach a hidden child unit of
> > composition group HERO with the FORC attribute?
>
> Remember that all lords count as a Lord and Character selection,
> but the GDs specifically state they count as a Lord and Hero. I took
> that to mean that they count as two characters, similar to a
> character on a dragon.
>
Could just be poorly written. (Hardly unprecedented for Games
Workshop), but I take your point.

> > With regard to more than one selection counting as a single
> > composition choice I was just setting the unit size to 1:2, so
two
> > bolt throwers could be taken as a single unit, or 1:3 so three
> > squig hoppers could be taken likewise.
>
> Well, I thought of that, but it doesn't work if you take options
> for one and not the other of the two. Such as taking one Tyranoc
> chariot with scythes and one without.
>
How about a unit (chariots) which has a child option that can be
taken multiple times, each time adding one chariot? Not pretty but
the result would be one selection that allowed one or more chariots
as sub-choices, each with its own sub-options.
For those units which don't have options the unit size thing should
work.

>
> =====
> Ba'alzemon
> Warmaster FAQ Team
>
> balzemon@y...
> http://members.xoom.com/Balzemon
>
> __________________________________________________
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--- Dave Gilbert <davegilbert@usa.net> wrote:
> Could just be poorly written. (Hardly unprecedented for Games
> Workshop), but I take your point.

I assumed it was intentional since they are about equal to a Lord
on a Dragon.

> How about a unit (chariots) which has a child option that can be
> taken multiple times, each time adding one chariot? Not pretty but
> the result would be one selection that allowed one or more
> chariots as sub-choices, each with its own sub-options.
> For those units which don't have options the unit size thing
> should work.

Yeah, thought about that too and it would work. Not pretty, but
functional.

I guess the last real stumbling block I've encountered is the fact
that the rate that the character limit does no progress linearly.


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Warmaster FAQ Team

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