Basilforth
Well-known member
Okay, I built this Paladin with Hero Lab. I gave the critter a longsword and a heavy crossbow. The heavy crossbow shows a -5 attack modifier. I can't figure out why. Is it a weapon proficiency issue? Also, shouldn't the melee bonus be +3 for the longsword? Is it encumbrance? Table 7-5 on page 171 says that medium encumbrance gives -3 penalty. Does that affect melee?
If I go to the armor tab and deselect the shield (AC reduces to 16 as shown) and then go to the weapon tab and then deselect the longsword and select 1st and 2nd hand wielding of the crossbow, then the modifier decreases to -1.
What are the modifiers coming from?
BELSHAZZAR CR 1
Male Half-Elf Paladin 1
LG Medium Humanoid
Init +4; Perception +4
Languages Common, Elven
---------------------
AC 16, touch 10, flat-footed 16
(+6 armor)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +3
---------------------
Speed 20ft.
Melee weapon Unarmed Strike +3 (1d3+2) and
(S) Longsword +1 (1d6+2)
Ranged weapon (S) Crossbow, Heavy -5 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +3; CMD 13
Combat Gear Unarmed Strike, Gauntlet (from Armor), Crossbow, Heavy, Bolts, Crossbow, Longsword, Shield, Heavy Wooden, Chainmail
Paladin Spells Prepared (CL 1, +3 melee touch, +1 ranged touch):
---------------------
Abilities Str 15 Dex 10 Con 14 Int 11 Wis 13 Cha 15
Feats Skill Focus: Sense Motive, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency - All, Martial Weapon Proficiency - All, Improved Initiative
Skills Acrobatics -5, Climb -3, Diplomacy +6, Escape Artist -5, Fly -5, Perception +4, Sense Motive +8, Stealth -5, Swim -3
Possessions combat gear plus Money, Artisan's Outfit (Free), Backpack (empty), Bedroll, Crowbar, Holy symbol, wooden, Oil (1-pint flask), Lantern, hooded, Waterskin
---------------------
If I go to the armor tab and deselect the shield (AC reduces to 16 as shown) and then go to the weapon tab and then deselect the longsword and select 1st and 2nd hand wielding of the crossbow, then the modifier decreases to -1.
What are the modifiers coming from?
BELSHAZZAR CR 1
Male Half-Elf Paladin 1
LG Medium Humanoid
Init +4; Perception +4
Languages Common, Elven
---------------------
AC 16, touch 10, flat-footed 16
(+6 armor)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +3
---------------------
Speed 20ft.
Melee weapon Unarmed Strike +3 (1d3+2) and
(S) Longsword +1 (1d6+2)
Ranged weapon (S) Crossbow, Heavy -5 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +1; CMB +3; CMD 13
Combat Gear Unarmed Strike, Gauntlet (from Armor), Crossbow, Heavy, Bolts, Crossbow, Longsword, Shield, Heavy Wooden, Chainmail
Paladin Spells Prepared (CL 1, +3 melee touch, +1 ranged touch):
---------------------
Abilities Str 15 Dex 10 Con 14 Int 11 Wis 13 Cha 15
Feats Skill Focus: Sense Motive, Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency - All, Martial Weapon Proficiency - All, Improved Initiative
Skills Acrobatics -5, Climb -3, Diplomacy +6, Escape Artist -5, Fly -5, Perception +4, Sense Motive +8, Stealth -5, Swim -3
Possessions combat gear plus Money, Artisan's Outfit (Free), Backpack (empty), Bedroll, Crowbar, Holy symbol, wooden, Oil (1-pint flask), Lantern, hooded, Waterskin
---------------------
Last edited: