R
rjs at inorbit.com
Guest
This one is probably for Rob, but someone else (Colen?) may know the
answer.
I have a Unit with a heap of options, one of which is "Four Legged"
which has the attribute: type:FourLegs
"Four Legged" belongs to category "Priority".
Another option is called "No Hands" with attribute: utyp:!(FourLegs)
"No Hands" belongs to category "N/A".
This works as expected, I select "Four Legged" and "No Hands"
disappears.
I also have an Item "MRM 20" with Tweaks crt3LA, crt3RA, crt3LT and
crt3RT. The first two tweaks crt3LA and crt3RA have attributes: zutp:!
(FourLegs).
When I add an "MRM 20" to the above unit all four Tweaks are
available regardless of the selection state of the Unit option "Four
Legged". I know the Type is working on the unit, because the "No
Hands" option disappears.
Am I doing something stupid? (In the data files
Russell.
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answer.
I have a Unit with a heap of options, one of which is "Four Legged"
which has the attribute: type:FourLegs
"Four Legged" belongs to category "Priority".
Another option is called "No Hands" with attribute: utyp:!(FourLegs)
"No Hands" belongs to category "N/A".
This works as expected, I select "Four Legged" and "No Hands"
disappears.
I also have an Item "MRM 20" with Tweaks crt3LA, crt3RA, crt3LT and
crt3RT. The first two tweaks crt3LA and crt3RA have attributes: zutp:!
(FourLegs).
When I add an "MRM 20" to the above unit all four Tweaks are
available regardless of the selection state of the Unit option "Four
Legged". I know the Type is working on the unit, because the "No
Hands" option disappears.
Am I doing something stupid? (In the data files

Russell.
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Go to Maingate.com for info that improves the quality of Army life.
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