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Question about Def file

  • Thread starter Thread starter deadtechinc at yahoo.com
  • Start date Start date
D

deadtechinc at yahoo.com

Guest
I am working on a Definition file for Supersystems. There are 2 types of
units, Characters and Henchmen. They both have one stat, Vitaility,
Characters Vitl is = to the sum of Strg + Rslv. Henchmen, however, have a
Vitl = to the number of henchmen on the group. How do I set this up in
the Def File?



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Lee Langston
http://www.ogresforge.com

AIM: drgtc

"Just another day in paradox!"

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--- In armybuilder@y..., Gobbo <deadtechinc@y...> wrote:
> I am working on a Definition file for Supersystems. There are 2
> types of units, Characters and Henchmen. They both have one stat,
> Vitaility, Characters Vitl is = to the sum of Strg + Rslv.
> Henchmen, however, have a Vitl = to the number of henchmen on
> the group. How do I set this up in the Def File?
>
I wouldn't. I'd use an option in the datafile attached to the
Character to set the Vitl using base:Vitl=(Strg+Rslv) and then
another option attached to the Henchmen to set the Vitl using
base:Vitl=(#) - assuming the number of Hencmen in the group are all
part of a single Army Builder "unit".

Cheers,
Russell.
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown


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At 06:30 AM 10/23/2001 +0000, you wrote:
>--- In armybuilder@y..., Gobbo <deadtechinc@y...> wrote:
> > I am working on a Definition file for Supersystems. There are 2
> > types of units, Characters and Henchmen. They both have one stat,
> > Vitaility, Characters Vitl is = to the sum of Strg + Rslv.
> > Henchmen, however, have a Vitl = to the number of henchmen on
> > the group. How do I set this up in the Def File?
> >
>I wouldn't. I'd use an option in the datafile attached to the
>Character to set the Vitl using base:Vitl=(Strg+Rslv) and then
>another option attached to the Henchmen to set the Vitl using
>base:Vitl=(#) - assuming the number of Hencmen in the group are all
>part of a single Army Builder "unit".

I agree with Russell on handling this via the unit within the data file
instead of within the definition file. You can also use the "calc"
attribute to calculate the stat value if it is unable to be changed via
options and/or items. Otherwise, using options as Russell suggests is the
appropriate method.

Hope this helps,
Rob

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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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