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question about adjusting unit size

  • Thread starter Thread starter tneva82 at yahoo.com
  • Start date Start date
T

tneva82 at yahoo.com

Guest
Here's something I need to do. I make unit which in itself doesn't
contain anything but number of child unit's. Those child unit's then
contain another child unit. Adding every child-child unit should
reduce child unit of original unit by equal number(ie 2 child-child
unit, child unit size reduced by 2).

Boy. That wasn't probably all that clear way to put it :D Hopefully
you can get something out of it...


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At 11:53 AM 4/4/2003 +0000, you wrote:
>Here's something I need to do. I make unit which in itself doesn't
>contain anything but number of child unit's. Those child unit's then
>contain another child unit. Adding every child-child unit should
>reduce child unit of original unit by equal number(ie 2 child-child
>unit, child unit size reduced by 2).

Give the child units and the 'child-child' units the 'coun' unit local
attribute. They should then 'count as' being part of the parent unit for
size purposes, which I believe is the effect you're looking for.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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> Give the child units and the 'child-child' units the 'coun' unit
>local
> attribute. They should then 'count as' being part of the parent

Close to ideal working but not quite. Now problems:

a) bike unit needs to have var on unit special attribute on options.
How can I get bike unit start 5 strong...Now it start's at 1 but
that's not what it would need to be.
b) Reducing attack bike's(the child-child unit) doesn't increase
bikes by 1 as would be needed.

The problem is that unit is fixed sized but some of them(no
restriction on how many) may be upgraded to another unit.

Still. Closer than original version so thanks for that :D


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