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Psychic Magic

Frodie

Well-known member
I am working on a race ability for the extraterrestrial template from the MSRD, that gives Psionics. I was looking around in the new Occult stuff and I saw "Psychic Magic". Looks like that might be a good fit. But I really don't know much about the new "Psychic" rules. I understand the script on the ability.
Code:
  #resmax[resPsychEn] += field[abValue].value
But I don't know what a good value to give the abValue. ATM I have it 1 point for each HD, but I really have no idea if that is too much, not enough or just plain wrong, lol. Any ideas?
 
if they're replacing psi-like abilities, I think it's in general take the number of times per day it can be used times the spell level. So a 3rd level spell once per day would get 3 points. Look at the Occult Bestiary for ideas
 
The ability is:

"Psionics (Sp): The extraterrestrial gains the use of one psionic power of 2nd level or lower. It can use this power three times per day."

But I was thinking the new Occult stuff might have something similar. I'll check out the Occult Bestiary for ideas. Thanks!
 
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