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psi version update problem

  • Thread starter Thread starter kilbo98 at yahoo.com
  • Start date Start date
K

kilbo98 at yahoo.com

Guest
Hello all,
I just imported the newest psi version of the dataset
for 40K and have discovered that no HQ choices are
allowed for the space wolves army.

Anyone else have this problem? Did I not get a
complete data file?

RK

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One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:

>Hello all,
>I just imported the newest psi version of the dataset
>for 40K and have discovered that no HQ choices are
>allowed for the space wolves army.
>
>Anyone else have this problem? Did I not get a
>complete data file?

"Mr Gideon... you aren't paying attention."

There is a unit called 'HQ Unit'. Try adding it. :)

And yes, I know that whatever you select, it gets called Wolf Guard. My
bad. :(

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Ron Kilby wrote:

> Hello all,
> I just imported the newest psi version of the dataset
> for 40K and have discovered that no HQ choices are
> allowed for the space wolves army.
>
> Anyone else have this problem? Did I not get a
> complete data file?
>
> RK

On mine you actually have to click on HQ and then pick out which ones you
want. Hey Colin when you renamed them you forgot to put there actual names
everything was coming up as Wolf Lords. Also found Wolf Scouts couldn't
take Plasma Pistols/CCW.

Ridge

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>
> "Mr Gideon... you aren't paying attention."

Yes, sir!

>
> There is a unit called 'HQ Unit'. Try adding it. :)
>

Hmmmm, OK. Just threw me when I punched the HQ button
and all that came up was a blank stat line with 0
points cost.

> And yes, I know that whatever you select, it gets
> called Wolf Guard. My
> bad. :(
>

Cool, cool.

RK

> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit
> http://www.skrill.org/ today!
>
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> Of Time
>

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Also, I can't get the wolfguard bodyguard to take any wargear. Oh,
yeah...the long fangs don't have a transport option and the chapter
banner is showing up in the grey hunter section instead of the wolf
guard bodyguard. I know it's a lot of hard work and I hope that I
don't sound nagging...just trying to help:)


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One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:

>
>
>>
>> "Mr Gideon... you aren't paying attention."
>
>Yes, sir!

Name the film and win a major prize :)

>> There is a unit called 'HQ Unit'. Try adding it. :)
>>
>
>Hmmmm, OK. Just threw me when I punched the HQ button
>and all that came up was a blank stat line with 0
>points cost.

The way AB currently works, this is the only way the Space Wolves
eccentric command structure works. I predict two things:

1) AB2 will solve this.
2) People are going to get fed up of me saying "It doesn't work very
well, but it will in AB2". :)

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One fine day in the middle of the night, danielcorn@hotmail.com got up
to write:

>Also, I can't get the wolfguard bodyguard to take any wargear.

I can. What situation does this occur in? Note that if they take
Terminator Armour, no wargear is applicable.

>Oh,
>yeah...the long fangs don't have a transport option

D'oh.

>and the chapter
>banner is showing up in the grey hunter section instead of the wolf
>guard bodyguard.

Double D'oh :P

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There are a couple of other things also. Wolfguard models as pack
leaders pay full price for wargear not wolfgaurd prices.some of the
scout options arent in the file such as a power weapon and bolt pistol
(just PW & plasma pistol)several sections have power weapon but no
option for other weapon,Bolter bolt pistol ect.
Bob
--- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills
<demandred@s...> wrote:
> One fine day in the middle of the night, danielcorn@h... got up
> to write:
>
> >Also, I can't get the wolfguard bodyguard to take any wargear.
>
> I can. What situation does this occur in? Note that if they take
> Terminator Armour, no wargear is applicable.
>
> >Oh,
> >yeah...the long fangs don't have a transport option
>
> D'oh.
>
> >and the chapter
> >banner is showing up in the grey hunter section instead of the
wolf
> >guard bodyguard.
>
> Double D'oh :P
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@s... | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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One fine day in the middle of the night, viperbob@prodigy.net got up to
write:

>There are a couple of other things also. Wolfguard models as pack
>leaders pay full price for wargear not wolfgaurd prices.some of the
>scout options arent in the file such as a power weapon and bolt pistol
>(just PW & plasma pistol)several sections have power weapon but no
>option for other weapon,Bolter bolt pistol ect.

These should be fixed in the version that's out now.

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Yes Thank you great job! however there are still 2 things 1. the
libarians (rune priest)has a physic hood called a rune staff its with
the weapons instead of the wargear so when you pick it you cant take
a hand to hand weapon. 2. The chaplin (wolf priest) gets a power
weapon and a bolt pistol by default in the codex but in 40k omega you
have to buy both weapons.
Oh yea I just got AB 1.4 a month ago so I dont know alot about it
except it's great!! The people I play with sort of forced me into
buying it (they sell it at my hobby shop)As they didnt want to wait
for me to write my army list down. Now I it's hard for me to believe
that I used to do it with pencil,paper and a calculator!
And I do want to thank you esp. "Not Colin" as this Space wolf codex
is real different from the regular ones it must seem a thankless task
but I do so want to thank you for your excellent effort!
Bob
--- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills
<demandred@s...> wrote:
> One fine day in the middle of the night, viperbob@p... got up to
> write:
>
> >There are a couple of other things also. Wolfguard models as pack
> >leaders pay full price for wargear not wolfgaurd prices.some of
the
> >scout options arent in the file such as a power weapon and bolt
pistol
> >(just PW & plasma pistol)several sections have power weapon but no
> >option for other weapon,Bolter bolt pistol ect.
>
> These should be fixed in the version that's out now.
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@s... | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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One fine day in the middle of the night, viperbob@prodigy.net got up to
write:

>Yes Thank you great job! however there are still 2 things 1. the
>libarians (rune priest)has a physic hood called a rune staff its with
>the weapons instead of the wargear so when you pick it you cant take
>a hand to hand weapon.

For the Space Wolves, it's a weapon.

>2. The chaplin (wolf priest) gets a power
>weapon and a bolt pistol by default in the codex but in 40k omega you
>have to buy both weapons.

You do, but he does get them free. There's no way around this until v2
comes out, sorry. :(

> Oh yea I just got AB 1.4 a month ago so I dont know alot about it
>except it's great!! The people I play with sort of forced me into
>buying it (they sell it at my hobby shop)As they didnt want to wait
>for me to write my army list down. Now I it's hard for me to believe
>that I used to do it with pencil,paper and a calculator!

Heh. Me too...

> And I do want to thank you esp. "Not Colin" as this Space wolf codex
>is real different from the regular ones it must seem a thankless task
>but I do so want to thank you for your excellent effort!

Thanks! :)

--
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