Proficiencies & replaced items
huntercc wrote:
>
>
> I have replaced several standard weapons with my own variants of those
> weapons (i.e. bone longsword replaces longsword). Everything seems to
> work fine until I try to equip the character with those weapons - if the
> character has WepProf.wLongsword it does not apply to my new longsword.
> Is that not how the replace mechanism is supposed to work?
>
> The "counts as weapon" doesn't seem to work for me either.
Hi there,
Unfortunately you've found a hole in the way that the weapon proficiency
stuff works in conjunction with the replace mechanism. You're right -
that's how it should work. HL isn't handling the case of a weapon being
replaced properly, so it doesn't.
We've added this to our list of stuff to fix. Until then, you should be
able to fix this by adding a simple script:
var result as number
if (hero.tagis[WepProf.wLongsword] <> 0) then
result = assign[Helper.Proficient]
endif
At around PreLevel / 10000.
Hope this helps,
--
Colen McAlister,
colen@wolflair.com
Chief Engineer, Lone Wolf Development