I tried to use the editor to create a magic item one of my characters got in a campaign.
It is a Bandolier of Enchantment.
It can hold 40 daggers but weighs a maximum of 10 pounds (similar to a bag of holding)
It grants each dagger a +1 enchantment bonus for 2 rounds (my character throws a lot of daggers)
It takes up the chest slot.
I started with a bag of holding and added some characteristics of a vest thinking that would allow me to have a checkbox to check that it was being worn. But that didn't work so I'm guessing I could probably add another chest item and not get a warning.
I handled the +1 enchantment bonus by just adding Adjustment bonuses for the daggers I had stored in it because I didn't see another way to handle that.
Anyone with more experience have any ideas to overcome the lack of a wearing the item check box? I'm not expecting a solution to the +1 enchantment bonus, but if anyone has one, that would be great.
Thanks
It is a Bandolier of Enchantment.
It can hold 40 daggers but weighs a maximum of 10 pounds (similar to a bag of holding)
It grants each dagger a +1 enchantment bonus for 2 rounds (my character throws a lot of daggers)
It takes up the chest slot.
I started with a bag of holding and added some characteristics of a vest thinking that would allow me to have a checkbox to check that it was being worn. But that didn't work so I'm guessing I could probably add another chest item and not get a warning.
I handled the +1 enchantment bonus by just adding Adjustment bonuses for the daggers I had stored in it because I didn't see another way to handle that.
Anyone with more experience have any ideas to overcome the lack of a wearing the item check box? I'm not expecting a solution to the +1 enchantment bonus, but if anyone has one, that would be great.
Thanks