So I equipped a character (say Stealth d8) with "Thief's Jerkin" and then pop over to the In-Play tab and check the box for the armor (Stealth Skill Modifier). Here is where you see the mistake.
What should now read Stealth d8+2 is instead Stealth d12. That is incorrect.
According to the Fantasy Companion:
<quote>
"Bonuses can be applied to a single skill (to a maximum of +3) or spread across multiple skills. You can either pick skills or roll randomly on Table 1G, applying a +1 bonus to each skill rolled."
The problem lies in the MI Skills - Stealth Skill Modifier. You Link the skill and it calculates the bonus. So it looks like somehow instead of something like:
~professional bonuses do not stack
perform #traitprof[skStealth,+,2,"Stealth Skill Modifier"]
Which is how I would have to do it to get around problem. it is doing something like:
#traitcreation[skStealth] += 2
Normal users cannot edit and fix something like this so I wanted to just pint it out, cheers
What should now read Stealth d8+2 is instead Stealth d12. That is incorrect.
According to the Fantasy Companion:
<quote>
"Bonuses can be applied to a single skill (to a maximum of +3) or spread across multiple skills. You can either pick skills or roll randomly on Table 1G, applying a +1 bonus to each skill rolled."
The problem lies in the MI Skills - Stealth Skill Modifier. You Link the skill and it calculates the bonus. So it looks like somehow instead of something like:
~professional bonuses do not stack
perform #traitprof[skStealth,+,2,"Stealth Skill Modifier"]
Which is how I would have to do it to get around problem. it is doing something like:
#traitcreation[skStealth] += 2
Normal users cannot edit and fix something like this so I wanted to just pint it out, cheers
