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Problem with arcane pool

Kaleb

Well-known member
I made a new prestige class that uses an arcane pool. the problem that I am having is that the eval script is using the total class level instead class level of the prestige class in the caculation how do i fix this.
post attributes 10000 1
~only run the rest for the first copy
doneif (tagis[Helper.FirstCopy] = 0)

field[abValue].value += field[xCount].value

Render 100000 2
field[listname].text = field[thingname].text & " " & signed(field[xIndex].value)

field[abText].text = field[trkMax].value & " points"

I think the highlighed line is the problem but I am not sure?
 
xCount is the number of times the ability has been gained at the current level, so you'd want to bootstrap a copy of the ability each level it increases if you're using this method.
 
The above script does nothing with "levels" at all. It is setup to "count" the number of times you have bootstrapped that "Class Special" to the class (Base or PrC).

Do you have some other script adding the abValue on this Class Special? Or did you bootstrap it to all levels of the PrC?

@Aaron. Darn it that is the second time you done that today! :)
 
Arron or Tim can you give me an example of how to do the bootstrap as I have not done one before.
 
Could you e-mail me a copy of what you have so far, so I have a better handle on what is going on? Forum name at wolflair dot com.
 
cHelpBBA is your class, select that and scroll down to the "Class Special Abilities" button. Select your Arcane pool ability and bootstrap it X number more times. If you don't want to close and reopen the "Add another bootstrap" several times just select X random ones and replace the unique IDs of the random things with "cArPoolBBA" (which is the new arcane pool ability you made). Select the level each of the new ones is gained at with the "Gain at level" dropdown.

Then test!
 
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