KarmaInferno
Active member
Ultimate Equipment has altered how the unique weapon/shield known as the Klar works.
Previously, it was treated as a light 1d6 slashing weapon that happened to have a shield attached.
Now, it is a light shield with spikes.
Since HeroLab has not yet updated the Klar to reflect this, I went to add it in as a custom item in the meanwhile.
Since it's based on the light shield now, I went and copied the light steel shield. Added the spikes as a bootstrap. I didn't yet do anything to make it work properly with Thunder and Fang, I was going to do that later. I then copied the light steel shield 'weapon' helper object. Changed the damage type to Slashing, upped the damage die. Fixed the bootstraps so the new shield points at the new weapon helper, hit "Test Now" and it did not throw any errors.
When I went to add it to a character, it showed up in the armor tab fine. I can add stuff to it as a light shield, no problem, it interacts with the Improved Shield Bash feat correctly.
However, when I switch to the weapon tab, the fixed Klar shows up under "Other Weapons" and I can't customize it at all.
I tried adding a regular spiked light shield to the character and that shows up properly, allows me to add both weapon and armor modifications as it should.
Since my new Klar is a copy of it, shouldn't it act the same? Did I miss something to allow the weapon side of the Klar to be enchanted/etc?
Thanks,
-j
Previously, it was treated as a light 1d6 slashing weapon that happened to have a shield attached.
Now, it is a light shield with spikes.
Since HeroLab has not yet updated the Klar to reflect this, I went to add it in as a custom item in the meanwhile.
Since it's based on the light shield now, I went and copied the light steel shield. Added the spikes as a bootstrap. I didn't yet do anything to make it work properly with Thunder and Fang, I was going to do that later. I then copied the light steel shield 'weapon' helper object. Changed the damage type to Slashing, upped the damage die. Fixed the bootstraps so the new shield points at the new weapon helper, hit "Test Now" and it did not throw any errors.
When I went to add it to a character, it showed up in the armor tab fine. I can add stuff to it as a light shield, no problem, it interacts with the Improved Shield Bash feat correctly.
However, when I switch to the weapon tab, the fixed Klar shows up under "Other Weapons" and I can't customize it at all.
I tried adding a regular spiked light shield to the character and that shows up properly, allows me to add both weapon and armor modifications as it should.
Since my new Klar is a copy of it, shouldn't it act the same? Did I miss something to allow the weapon side of the Klar to be enchanted/etc?
Thanks,
-j