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Problem getting some Savage Worlds files to work

Erich

Well-known member
Hi guys,
I am working on the Hellfrost files I got from Caped Crusader and am having a problem I'm hoping the community can help me with.

What it comes down to is that I am trying to associate certian spells with certian deities. While I have found the tab to do an association, some of the spells will not associate. For instance, The Norns allow for the healing spell, but I cannot get the program to associate the spell with the diety. I have tried associating each of the three instances that appear on the tab, but none of the seem to work.

Can anyone offer any insight? I realize more info will probably be needed, but I don't really have any idea idea what to offer at this point.

Thanks
-Erich
 
I'm not really that familiar with the Hellfrost files, although I do know they were put together quite a while back before some of the more standard methods were put in place, like using a 2-letter code in the Unique name for each setting, for example, not to mention being in separate files (which I might understand for expansions, but even then you can still keep it all in the same file just using a different "source".) It could probably use a good overhaul but that's CC's file and he's got quite a lot on his plate right now.

In any case spells are mostly set-up for association with Arcane Backgrounds, so maybe you can use that to your advantage? Can you set up a separate AB for each Diety? Either that or you'd have to modify each powers Pick-Req to disallow certain Dieties?
 
I do not have that dataset, or if I do I have no idea where I put it.

I would make each religion a different faction, and from there you can check all of the powers that are valid. Or is that how it is and for some reason it is not working?
 
That's partially how it is. Each religion is a different faction, but they were not set up for valid powers. I think Erich is saying trying to modify the files to do that doesn't seem to be working right, though. I haven't really had any time to try it out myself. I think you can get the files from CapedCrusader if you want to play with them.
 
You can apply the different powers to each deity directly in their Faction entry. In the editor each faction has button that says "edit" next to its descriptor of Valid Powers. This is on the bottom left, above sources. You then check each and every power on the list. It is tedious, and in the case of duplicate versions of the same power name it can be tricky because you need to be certain to check mark the correct one. But as tedious as it is, once it is done it is done if you remember to save it. :)
 
I think Erich is saying trying to modify the files to do that doesn't seem to be working right.
That is correct. I found the edit button and have managed to add most powers to the deity I am working with.
However, some of the powers (Healing for example) don't seem to want to work.
-Erich
 
Are there multiple versions of those powers? If there is more than one version you have to be careful to be linking it to the correct power. If Hellfrost has a version of a power it is likely that its "wrong" version is being precluded, and in that case nothing would show up on the Powers list when trying to select a power.
 
Hmmm, there are multiples of the ones that are giving me the problem.
How can I fix that? Do I need to un-preclude the powers that have been precluded?

-Erich
 
That is one way. I personally hate duplicates and prefer to just use the core rulebook wherever possible.

But if you want to keep to strict Hellfrost you have to try to figure out which is which. This is where having the naming convention of Hellfrost starting with HF would have been nice. You can click on the ? and it will tell you the id.

One thing that I have done at times is make screenshot. In this case, you might find it useful to look at the Powers for Hellfrost in the editor (you are there anyway) and take screenshots until you have all of them with their id's. Then you can go back and match those versions of the powers from inside the different religions. Time consuming, but you only have to do it once.
 
To clarify an above statement, Hellfrost is not precluding its own data. It is precluding data from the core rulebook. What I meant as "wrong" was that perhaps it is pointing to the core rulebook version instead of the Hellfrost version. This is an easy mistake to make, especially once you start getting settings with multiple versions. This is why I keep duplicates to a minimum, and if there is a duplicate in my data sets there better be a good reason.

This is why I don't normally share my data sets because I take those that have already been made and "cut out the crap" by making it all to use the core book as much as possible. Also I often find edges and hindrances that can be used in more than just the source setting, and these I rip from the initial source and port over to a more generic data set. My data sets are not really compatible with the downloadable versions that we share with one another. Also I have tons of house rules that I have made able to be turned on and off, but they are often intertwined with different settings, so again that limits comparability.

Now, if someone just wants to download my stuff and copy and strip from it as needed I can give a download link. They can PM me. I might answer questions about things or even port different data sets into it as I get time, but my time is fairly limited so I make no promises.
 
Erich, let me take a look. That an issue I think I solved in my current work version of that Setting. Been finishing up the Super Powers Companion 2nd Edition.
 
No, I was wrong. I was thinking of the Deity's signature Power, and that's in the current version.
The version of the healing power you are after is "powHHealin". I never went through and matched the names to the rules since we didn't get permission to distribute them. This was the first Setting file I ever wrote.
The names in the file use a single "H" code instead of the standard two-letter code. Hopefully, that'll make them easier to spot.
Also, for the Hellfrost files, feel free to contact me directly with issues. You have my email address...
Unfortunately, the issue with the multiple versions of the spells can't be helped, they are different. If the spell you've added isn't showing up, it's usually because it's been replaced by a version specific to that Setting, just as you suspected. You shouldn't remove the preclude, it's a drag but it's there for a reason. I agree that it can sometimes be a bit of a pain to find the right version, but that's the minor price we pay for flexibility. I'll help you out, contact me off-line, also so I can incorporate your changes into the work copy if it's something I missed (or is this a house rule you are implementing? Been a while since I played Hellfrost.)
 
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